Move color to common, work with IColor

IColor is needed for the minimum contrast ratio function currently.
This commit is contained in:
Daniel Imms
2022-05-09 14:00:39 -07:00
parent 63eb9a4555
commit 0c6877f46f
19 changed files with 46 additions and 51 deletions
+3 -3
View File
@@ -4,18 +4,18 @@
*/
import { IRenderDimensions, IRenderLayer } from 'browser/renderer/Types';
import { ICellData } from 'common/Types';
import { ICellData, IColor } from 'common/Types';
import { DEFAULT_COLOR, WHITESPACE_CELL_CHAR, WHITESPACE_CELL_CODE, Attributes } from 'common/buffer/Constants';
import { IGlyphIdentifier } from 'browser/renderer/atlas/Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR, TEXT_BASELINE } from 'browser/renderer/atlas/Constants';
import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
import { acquireCharAtlas } from 'browser/renderer/atlas/CharAtlasCache';
import { AttributeData } from 'common/buffer/AttributeData';
import { IColorSet, IColor } from 'browser/Types';
import { IColorSet } from 'browser/Types';
import { CellData } from 'common/buffer/CellData';
import { IBufferService, IOptionsService } from 'common/services/Services';
import { isPowerlineGlyph, throwIfFalsy } from 'browser/renderer/RendererUtils';
import { channels, color, rgba } from 'browser/Color';
import { channels, color, rgba } from 'common/Color';
import { removeElementFromParent } from 'browser/Dom';
import { tryDrawCustomChar } from 'browser/renderer/CustomGlyphs';
@@ -9,9 +9,9 @@ import { BaseCharAtlas } from 'browser/renderer/atlas/BaseCharAtlas';
import { DEFAULT_ANSI_COLORS } from 'browser/ColorManager';
import { LRUMap } from 'browser/renderer/atlas/LRUMap';
import { isFirefox, isSafari } from 'common/Platform';
import { IColor } from 'browser/Types';
import { IColor } from 'common/Types';
import { throwIfFalsy } from 'browser/renderer/RendererUtils';
import { color } from 'browser/Color';
import { color } from 'common/Color';
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
+1 -1
View File
@@ -11,7 +11,7 @@ import { IColorSet, ILinkifierEvent, ILinkifier, ILinkifier2 } from 'browser/Typ
import { ICharSizeService } from 'browser/services/Services';
import { IOptionsService, IBufferService, IInstantiationService, IDecorationService } from 'common/services/Services';
import { EventEmitter, IEvent } from 'common/EventEmitter';
import { color } from 'browser/Color';
import { color } from 'common/Color';
import { removeElementFromParent } from 'browser/Dom';
const TERMINAL_CLASS_PREFIX = 'xterm-dom-renderer-owner-';
@@ -11,7 +11,7 @@ import { BufferLine, DEFAULT_ATTR_DATA } from 'common/buffer/BufferLine';
import { IBufferLine } from 'common/Types';
import { CellData } from 'common/buffer/CellData';
import { MockCoreService, MockDecorationService, MockOptionsService } from 'common/TestUtils.test';
import { css } from 'browser/Color';
import { css } from 'common/Color';
import { MockCharacterJoinerService } from 'browser/TestUtils.test';
describe('DomRendererRowFactory', () => {
@@ -3,13 +3,13 @@
* @license MIT
*/
import { IBufferLine, ICellData } from 'common/Types';
import { IBufferLine, ICellData, IColor } from 'common/Types';
import { INVERTED_DEFAULT_COLOR } from 'browser/renderer/atlas/Constants';
import { NULL_CELL_CODE, WHITESPACE_CELL_CHAR, Attributes } from 'common/buffer/Constants';
import { CellData } from 'common/buffer/CellData';
import { ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
import { color, rgba } from 'browser/Color';
import { IColorSet, IColor } from 'browser/Types';
import { color, rgba } from 'common/Color';
import { IColorSet } from 'browser/Types';
import { ICharacterJoinerService } from 'browser/services/Services';
import { JoinedCellData } from 'browser/services/CharacterJoinerService';
import { isPowerlineGlyph } from 'browser/renderer/RendererUtils';
@@ -181,11 +181,11 @@ export class DomRendererRowFactory {
if (x >= xmin && x < xmax) {
if (d.backgroundColorRGB) {
bgColorMode = Attributes.CM_RGB;
bg = (d.backgroundColorRGB[0] << 16) | (d.backgroundColorRGB[1]) << 8 | d.backgroundColorRGB[2];
bg = d.backgroundColorRGB.rgba >> 8;
}
if (d.foregroundColorRGB) {
fgColorMode = Attributes.CM_RGB;
fg = (d.foregroundColorRGB[0] << 16) | (d.foregroundColorRGB[1]) << 8 | d.foregroundColorRGB[2];
fg = d.foregroundColorRGB.rgba >> 8;
}
}
}