Move color to common, work with IColor
IColor is needed for the minimum contrast ratio function currently.
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@@ -11,7 +11,8 @@ import { fill } from 'common/TypedArrayUtils';
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import { slice } from './TypedArray';
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import { NULL_CELL_CODE, WHITESPACE_CELL_CODE, Attributes, FgFlags } from 'common/buffer/Constants';
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import { Terminal, IBufferLine } from 'xterm';
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import { IColorSet, IColor } from 'browser/Types';
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import { IColor } from 'common/Types';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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import { AttributeData } from 'common/buffer/AttributeData';
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@@ -8,7 +8,8 @@ import { IRenderModel, IWebGLVertexArrayObject, IWebGL2RenderingContext, ISelect
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import { fill } from 'common/TypedArrayUtils';
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import { Attributes, FgFlags } from 'common/buffer/Constants';
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import { Terminal } from 'xterm';
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import { IColorSet, IColor } from 'browser/Types';
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import { IColor } from 'common/Types';
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import { IColorSet } from 'browser/Types';
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import { IRenderDimensions } from 'browser/renderer/Types';
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import { RENDER_MODEL_BG_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL } from './RenderModel';
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@@ -6,7 +6,8 @@
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import { ICharAtlasConfig } from './Types';
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import { Attributes } from 'common/buffer/Constants';
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import { Terminal, FontWeight } from 'xterm';
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import { IColorSet, IColor } from 'browser/Types';
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import { IColorSet } from 'browser/Types';
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import { IColor } from 'common/Types';
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const NULL_COLOR: IColor = {
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css: '',
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@@ -8,10 +8,10 @@ import { DIM_OPACITY, TEXT_BASELINE } from 'browser/renderer/atlas/Constants';
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import { IRasterizedGlyph, IBoundingBox, IRasterizedGlyphSet } from '../Types';
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import { DEFAULT_COLOR, Attributes } from 'common/buffer/Constants';
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import { throwIfFalsy } from '../WebglUtils';
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import { IColor } from 'browser/Types';
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import { IColor } from 'common/Types';
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import { IDisposable } from 'xterm';
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import { AttributeData } from 'common/buffer/AttributeData';
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import { channels, rgba } from 'browser/Color';
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import { channels, rgba } from 'common/Color';
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import { tryDrawCustomChar } from 'browser/renderer/CustomGlyphs';
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import { isPowerlineGlyph } from 'browser/renderer/RendererUtils';
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