Properly support blinking cursors
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@@ -27,9 +27,9 @@ export abstract class BaseRenderLayer implements IRenderLayer {
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}
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}
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public onOptionsChanged(options: ITerminal): void {
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// TODO: Should this do anything?
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}
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public onOptionsChanged(options: ITerminal): void {}
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public onCursorMove(options: ITerminal): void {}
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public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void {
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this.scaledCharWidth = terminal.charMeasure.width * window.devicePixelRatio;
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