Don't mess with formatting

This commit is contained in:
Anthony Kim
2026-07-13 11:10:08 -07:00
parent 6791a0abea
commit 06ce754fcc
+25 -20
View File
@@ -152,7 +152,7 @@ export class TextureAtlas implements ITextureAtlas {
// microtask to ensure it does not interrupt textures that will be rendered in the current
// animation frame which would result in blank rendered areas. This is actually not that
// expensive relative to drawing the glyphs, so there is no need to wait for an idle callback.
if (TextureAtlas.maxAtlasPages && this._pages.length >= TextureAtlas.maxAtlasPages) {
if (TextureAtlas.maxAtlasPages && this._pages.length >= Math.max(4, TextureAtlas.maxAtlasPages)) {
// Find the set of the largest 4 images, below the maximum size, with the highest
// percentages used
const pagesBySize = this._pages.filter(e => {
@@ -181,26 +181,31 @@ export class TextureAtlas implements ITextureAtlas {
// effectively reduce page count and merging would cause issues.
if (mergingPages.length < 4 || mergingPages.some(p => p.canvas.width !== mergingPages[0].canvas.width)) {
this._evictAllPages();
} else {
const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a - b);
const mergedPageIndex = this.pages.length - mergingPages.length;
// Merge into the new page
const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
mergedPage.version = ++AtlasPage.nextVersion;
// Delete the pages, shifting glyph texture pages as needed
for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
this._deletePage(sortedMergingPagesIndexes[i]);
}
// Add the new merged page to the end
this.pages.push(mergedPage);
// Request the model to be cleared to refresh all texture pages.
this._pageLayoutVersion++;
this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
const newPage = new AtlasPage(this._document, this._textureSize);
this._pages.push(newPage);
this._activePages.push(newPage);
this._onAddTextureAtlasCanvas.fire(newPage.canvas);
return newPage;
}
const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a - b);
const mergedPageIndex = this.pages.length - mergingPages.length;
// Merge into the new page
const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
mergedPage.version = ++AtlasPage.nextVersion;
// Delete the pages, shifting glyph texture pages as needed
for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
this._deletePage(sortedMergingPagesIndexes[i]);
}
// Add the new merged page to the end
this.pages.push(mergedPage);
// Request the model to be cleared to refresh all texture pages.
this._pageLayoutVersion++;
this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
}
// All new atlas pages are created small as they are highly dynamic