Don't mess with formatting
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@@ -152,7 +152,7 @@ export class TextureAtlas implements ITextureAtlas {
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// microtask to ensure it does not interrupt textures that will be rendered in the current
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// animation frame which would result in blank rendered areas. This is actually not that
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// expensive relative to drawing the glyphs, so there is no need to wait for an idle callback.
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if (TextureAtlas.maxAtlasPages && this._pages.length >= TextureAtlas.maxAtlasPages) {
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if (TextureAtlas.maxAtlasPages && this._pages.length >= Math.max(4, TextureAtlas.maxAtlasPages)) {
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// Find the set of the largest 4 images, below the maximum size, with the highest
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// percentages used
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const pagesBySize = this._pages.filter(e => {
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@@ -181,26 +181,31 @@ export class TextureAtlas implements ITextureAtlas {
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// effectively reduce page count and merging would cause issues.
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if (mergingPages.length < 4 || mergingPages.some(p => p.canvas.width !== mergingPages[0].canvas.width)) {
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this._evictAllPages();
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} else {
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const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a - b);
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const mergedPageIndex = this.pages.length - mergingPages.length;
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// Merge into the new page
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const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
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mergedPage.version = ++AtlasPage.nextVersion;
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// Delete the pages, shifting glyph texture pages as needed
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for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
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this._deletePage(sortedMergingPagesIndexes[i]);
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}
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// Add the new merged page to the end
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this.pages.push(mergedPage);
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// Request the model to be cleared to refresh all texture pages.
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this._pageLayoutVersion++;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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const newPage = new AtlasPage(this._document, this._textureSize);
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this._pages.push(newPage);
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this._activePages.push(newPage);
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this._onAddTextureAtlasCanvas.fire(newPage.canvas);
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return newPage;
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}
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const sortedMergingPagesIndexes = mergingPages.map(e => e.glyphs[0].texturePage).sort((a, b) => a - b);
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const mergedPageIndex = this.pages.length - mergingPages.length;
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// Merge into the new page
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const mergedPage = this._mergePages(mergingPages, mergedPageIndex);
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mergedPage.version = ++AtlasPage.nextVersion;
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// Delete the pages, shifting glyph texture pages as needed
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for (let i = sortedMergingPagesIndexes.length - 1; i >= 0; i--) {
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this._deletePage(sortedMergingPagesIndexes[i]);
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}
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// Add the new merged page to the end
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this.pages.push(mergedPage);
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// Request the model to be cleared to refresh all texture pages.
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this._pageLayoutVersion++;
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this._onAddTextureAtlasCanvas.fire(mergedPage.canvas);
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}
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// All new atlas pages are created small as they are highly dynamic
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