OSC impl, OscParser tests
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@@ -41,7 +41,7 @@ export class OscParser implements IOscParser {
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public dispose(): void {
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this._handlers = Object.create(null);
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this._handlerFb = () => {};
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this._handlerFb = () => { };
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this._active = EMPTY_HANDLERS;
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}
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@@ -76,27 +76,6 @@ export class OscParser implements IOscParser {
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}
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}
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private _end(success: boolean): void {
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// other than the old code we always have to call .end
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// to keep the bubbling we use `success` to indicate
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// whether a handler should execute
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if (!this._active.length) {
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this._handlerFb(this._id, 'END', success);
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} else {
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let j = this._active.length - 1;
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for (; j >= 0; j--) {
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if (this._active[j].end(success)) {
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break;
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}
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}
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j--;
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// cleanup left over handlers
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for (; j >= 0; j--) {
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this._active[j].end(false);
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}
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}
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}
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public start(): void {
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// always reset leftover handlers
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this.reset();
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@@ -137,12 +116,18 @@ export class OscParser implements IOscParser {
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}
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}
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private _stack = {
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paused: false,
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loopPosition: 0,
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fallThrough: false
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};
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/**
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* Indicates end of an OSC command.
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* Whether the OSC got aborted or finished normally
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* is indicated by `success`.
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*/
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public end(success: boolean): void {
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public end(success: boolean, promiseResult?: boolean): void | Promise<boolean> {
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if (this._state === OscState.START) {
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return;
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}
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@@ -154,7 +139,46 @@ export class OscParser implements IOscParser {
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if (this._state === OscState.ID) {
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this._start();
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}
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this._end(success);
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if (!this._active.length) {
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this._handlerFb(this._id, 'END', success);
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} else {
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let handlerResult: any = false;
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let j = this._active.length - 1;
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let fallThrough = false;
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if (this._stack.paused) {
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j = this._stack.loopPosition - 1;
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handlerResult = promiseResult;
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fallThrough = this._stack.fallThrough;
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this._stack.paused = false;
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}
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if (!fallThrough && handlerResult === false) {
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for (; j >= 0; j--) {
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if ((handlerResult = this._active[j].end(success)) !== false) {
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if (handlerResult instanceof Promise) {
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this._stack.paused = true;
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this._stack.loopPosition = j;
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this._stack.fallThrough = false;
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return handlerResult;
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}
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break;
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}
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}
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j--;
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}
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// cleanup left over handlers
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// we always have to call .end for proper cleanup,
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// here we use `success` to indicate whether a handler should execute
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for (; j >= 0; j--) {
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if ((handlerResult = this._active[j].end(false)) instanceof Promise) {
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this._stack.paused = true;
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this._stack.loopPosition = j;
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this._stack.fallThrough = true;
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return handlerResult;
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}
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}
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}
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}
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this._active = EMPTY_HANDLERS;
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this._id = -1;
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@@ -170,7 +194,7 @@ export class OscHandler implements IOscHandler {
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private _data = '';
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private _hitLimit: boolean = false;
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constructor(private _handler: (data: string) => boolean) {}
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constructor(private _handler: (data: string) => boolean | Promise<boolean>) { }
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public start(): void {
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this._data = '';
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@@ -188,12 +212,18 @@ export class OscHandler implements IOscHandler {
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}
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}
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public end(success: boolean): boolean {
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let ret = false;
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public end(success: boolean): boolean | Promise<boolean> {
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let ret: boolean | Promise<boolean> = false;
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if (this._hitLimit) {
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ret = false;
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} else if (success) {
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ret = this._handler(this._data);
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if ((ret = this._handler(this._data)) instanceof Promise) {
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return ret.then(res => {
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this._data = '';
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this._hitLimit = false;
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return res;
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});
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}
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}
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this._data = '';
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this._hitLimit = false;
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