Move ColorManager to ui

Part of #2005
Part of #1507
This commit is contained in:
Daniel Imms
2019-05-18 17:49:48 -07:00
parent 33955398e7
commit 000fefdead
19 changed files with 50 additions and 36 deletions
+2 -2
View File
@@ -5,11 +5,11 @@
import { DIM_OPACITY, IGlyphIdentifier, INVERTED_DEFAULT_COLOR, ICharAtlasConfig } from './Types';
import BaseCharAtlas from './BaseCharAtlas';
import { DEFAULT_ANSI_COLORS } from '../ColorManager';
import { DEFAULT_ANSI_COLORS } from '../../ui/ColorManager';
import { clearColor } from './CharAtlasGenerator';
import LRUMap from './LRUMap';
import { isFirefox, isSafari } from '../../common/Platform';
import { IColor } from '../Types';
import { IColor } from '../../ui/Types';
// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.