@@ -5,11 +5,11 @@
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import { DIM_OPACITY, IGlyphIdentifier, INVERTED_DEFAULT_COLOR, ICharAtlasConfig } from './Types';
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import BaseCharAtlas from './BaseCharAtlas';
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import { DEFAULT_ANSI_COLORS } from '../ColorManager';
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import { DEFAULT_ANSI_COLORS } from '../../ui/ColorManager';
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import { clearColor } from './CharAtlasGenerator';
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import LRUMap from './LRUMap';
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import { isFirefox, isSafari } from '../../common/Platform';
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import { IColor } from '../Types';
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import { IColor } from '../../ui/Types';
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// In practice we're probably never going to exhaust a texture this large. For debugging purposes,
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// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.
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