Files
crypto/ssh/client_auth.go
T
James Myers 573951cbe8 ssh: improve client public key authentication
Previously, the public key authentication for clients would send an
enquiry to the remote for every key specified before attempting to
authenticate with the server.

Now, we immediately try to authenticate once a valid key is found.
This results in exchanging fewer packets if the valid key is near the
top of the list. If all keys fail, then the number of packets exchanged
by the client and server is unaffected.

For OpenSSH daemon, an enquiry into the validity of a key without
authentication is still recorded as an authentication attempt, so any
clients with more than MaxAuthTries public keys would not be able to
authenticate using the previous implementation. This change will allow
clients to succeed authentication if the successful key is at the start
of the list of keys.

Change-Id: I8ea42caf40c0864752218c3f6934e86b12f5b81a
Reviewed-on: https://go-review.googlesource.com/38890
Reviewed-by: Adam Langley <agl@golang.org>
2017-04-03 15:29:32 +00:00

487 lines
13 KiB
Go

// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssh
import (
"bytes"
"errors"
"fmt"
"io"
)
// clientAuthenticate authenticates with the remote server. See RFC 4252.
func (c *connection) clientAuthenticate(config *ClientConfig) error {
// initiate user auth session
if err := c.transport.writePacket(Marshal(&serviceRequestMsg{serviceUserAuth})); err != nil {
return err
}
packet, err := c.transport.readPacket()
if err != nil {
return err
}
var serviceAccept serviceAcceptMsg
if err := Unmarshal(packet, &serviceAccept); err != nil {
return err
}
// during the authentication phase the client first attempts the "none" method
// then any untried methods suggested by the server.
tried := make(map[string]bool)
var lastMethods []string
sessionID := c.transport.getSessionID()
for auth := AuthMethod(new(noneAuth)); auth != nil; {
ok, methods, err := auth.auth(sessionID, config.User, c.transport, config.Rand)
if err != nil {
return err
}
if ok {
// success
return nil
}
tried[auth.method()] = true
if methods == nil {
methods = lastMethods
}
lastMethods = methods
auth = nil
findNext:
for _, a := range config.Auth {
candidateMethod := a.method()
if tried[candidateMethod] {
continue
}
for _, meth := range methods {
if meth == candidateMethod {
auth = a
break findNext
}
}
}
}
return fmt.Errorf("ssh: unable to authenticate, attempted methods %v, no supported methods remain", keys(tried))
}
func keys(m map[string]bool) []string {
s := make([]string, 0, len(m))
for key := range m {
s = append(s, key)
}
return s
}
// An AuthMethod represents an instance of an RFC 4252 authentication method.
type AuthMethod interface {
// auth authenticates user over transport t.
// Returns true if authentication is successful.
// If authentication is not successful, a []string of alternative
// method names is returned. If the slice is nil, it will be ignored
// and the previous set of possible methods will be reused.
auth(session []byte, user string, p packetConn, rand io.Reader) (bool, []string, error)
// method returns the RFC 4252 method name.
method() string
}
// "none" authentication, RFC 4252 section 5.2.
type noneAuth int
func (n *noneAuth) auth(session []byte, user string, c packetConn, rand io.Reader) (bool, []string, error) {
if err := c.writePacket(Marshal(&userAuthRequestMsg{
User: user,
Service: serviceSSH,
Method: "none",
})); err != nil {
return false, nil, err
}
return handleAuthResponse(c)
}
func (n *noneAuth) method() string {
return "none"
}
// passwordCallback is an AuthMethod that fetches the password through
// a function call, e.g. by prompting the user.
type passwordCallback func() (password string, err error)
func (cb passwordCallback) auth(session []byte, user string, c packetConn, rand io.Reader) (bool, []string, error) {
type passwordAuthMsg struct {
User string `sshtype:"50"`
Service string
Method string
Reply bool
Password string
}
pw, err := cb()
// REVIEW NOTE: is there a need to support skipping a password attempt?
// The program may only find out that the user doesn't have a password
// when prompting.
if err != nil {
return false, nil, err
}
if err := c.writePacket(Marshal(&passwordAuthMsg{
User: user,
Service: serviceSSH,
Method: cb.method(),
Reply: false,
Password: pw,
})); err != nil {
return false, nil, err
}
return handleAuthResponse(c)
}
func (cb passwordCallback) method() string {
return "password"
}
// Password returns an AuthMethod using the given password.
func Password(secret string) AuthMethod {
return passwordCallback(func() (string, error) { return secret, nil })
}
// PasswordCallback returns an AuthMethod that uses a callback for
// fetching a password.
func PasswordCallback(prompt func() (secret string, err error)) AuthMethod {
return passwordCallback(prompt)
}
type publickeyAuthMsg struct {
User string `sshtype:"50"`
Service string
Method string
// HasSig indicates to the receiver packet that the auth request is signed and
// should be used for authentication of the request.
HasSig bool
Algoname string
PubKey []byte
// Sig is tagged with "rest" so Marshal will exclude it during
// validateKey
Sig []byte `ssh:"rest"`
}
// publicKeyCallback is an AuthMethod that uses a set of key
// pairs for authentication.
type publicKeyCallback func() ([]Signer, error)
func (cb publicKeyCallback) method() string {
return "publickey"
}
func (cb publicKeyCallback) auth(session []byte, user string, c packetConn, rand io.Reader) (bool, []string, error) {
// Authentication is performed by sending an enquiry to test if a key is
// acceptable to the remote. If the key is acceptable, the client will
// attempt to authenticate with the valid key. If not the client will repeat
// the process with the remaining keys.
signers, err := cb()
if err != nil {
return false, nil, err
}
var methods []string
for _, signer := range signers {
ok, err := validateKey(signer.PublicKey(), user, c)
if err != nil {
return false, nil, err
}
if !ok {
continue
}
pub := signer.PublicKey()
pubKey := pub.Marshal()
sign, err := signer.Sign(rand, buildDataSignedForAuth(session, userAuthRequestMsg{
User: user,
Service: serviceSSH,
Method: cb.method(),
}, []byte(pub.Type()), pubKey))
if err != nil {
return false, nil, err
}
// manually wrap the serialized signature in a string
s := Marshal(sign)
sig := make([]byte, stringLength(len(s)))
marshalString(sig, s)
msg := publickeyAuthMsg{
User: user,
Service: serviceSSH,
Method: cb.method(),
HasSig: true,
Algoname: pub.Type(),
PubKey: pubKey,
Sig: sig,
}
p := Marshal(&msg)
if err := c.writePacket(p); err != nil {
return false, nil, err
}
var success bool
success, methods, err = handleAuthResponse(c)
if err != nil {
return false, nil, err
}
// If authentication succeeds or the list of available methods does not
// contain the "publickey" method, do not attempt to authenticate with any
// other keys. According to RFC 4252 Section 7, the latter can occur when
// additional authentication methods are required.
if success || !containsMethod(methods, cb.method()) {
return success, methods, err
}
}
return false, methods, nil
}
func containsMethod(methods []string, method string) bool {
for _, m := range methods {
if m == method {
return true
}
}
return false
}
// validateKey validates the key provided is acceptable to the server.
func validateKey(key PublicKey, user string, c packetConn) (bool, error) {
pubKey := key.Marshal()
msg := publickeyAuthMsg{
User: user,
Service: serviceSSH,
Method: "publickey",
HasSig: false,
Algoname: key.Type(),
PubKey: pubKey,
}
if err := c.writePacket(Marshal(&msg)); err != nil {
return false, err
}
return confirmKeyAck(key, c)
}
func confirmKeyAck(key PublicKey, c packetConn) (bool, error) {
pubKey := key.Marshal()
algoname := key.Type()
for {
packet, err := c.readPacket()
if err != nil {
return false, err
}
switch packet[0] {
case msgUserAuthBanner:
// TODO(gpaul): add callback to present the banner to the user
case msgUserAuthPubKeyOk:
var msg userAuthPubKeyOkMsg
if err := Unmarshal(packet, &msg); err != nil {
return false, err
}
if msg.Algo != algoname || !bytes.Equal(msg.PubKey, pubKey) {
return false, nil
}
return true, nil
case msgUserAuthFailure:
return false, nil
default:
return false, unexpectedMessageError(msgUserAuthSuccess, packet[0])
}
}
}
// PublicKeys returns an AuthMethod that uses the given key
// pairs.
func PublicKeys(signers ...Signer) AuthMethod {
return publicKeyCallback(func() ([]Signer, error) { return signers, nil })
}
// PublicKeysCallback returns an AuthMethod that runs the given
// function to obtain a list of key pairs.
func PublicKeysCallback(getSigners func() (signers []Signer, err error)) AuthMethod {
return publicKeyCallback(getSigners)
}
// handleAuthResponse returns whether the preceding authentication request succeeded
// along with a list of remaining authentication methods to try next and
// an error if an unexpected response was received.
func handleAuthResponse(c packetConn) (bool, []string, error) {
for {
packet, err := c.readPacket()
if err != nil {
return false, nil, err
}
switch packet[0] {
case msgUserAuthBanner:
// TODO: add callback to present the banner to the user
case msgUserAuthFailure:
var msg userAuthFailureMsg
if err := Unmarshal(packet, &msg); err != nil {
return false, nil, err
}
return false, msg.Methods, nil
case msgUserAuthSuccess:
return true, nil, nil
default:
return false, nil, unexpectedMessageError(msgUserAuthSuccess, packet[0])
}
}
}
// KeyboardInteractiveChallenge should print questions, optionally
// disabling echoing (e.g. for passwords), and return all the answers.
// Challenge may be called multiple times in a single session. After
// successful authentication, the server may send a challenge with no
// questions, for which the user and instruction messages should be
// printed. RFC 4256 section 3.3 details how the UI should behave for
// both CLI and GUI environments.
type KeyboardInteractiveChallenge func(user, instruction string, questions []string, echos []bool) (answers []string, err error)
// KeyboardInteractive returns a AuthMethod using a prompt/response
// sequence controlled by the server.
func KeyboardInteractive(challenge KeyboardInteractiveChallenge) AuthMethod {
return challenge
}
func (cb KeyboardInteractiveChallenge) method() string {
return "keyboard-interactive"
}
func (cb KeyboardInteractiveChallenge) auth(session []byte, user string, c packetConn, rand io.Reader) (bool, []string, error) {
type initiateMsg struct {
User string `sshtype:"50"`
Service string
Method string
Language string
Submethods string
}
if err := c.writePacket(Marshal(&initiateMsg{
User: user,
Service: serviceSSH,
Method: "keyboard-interactive",
})); err != nil {
return false, nil, err
}
for {
packet, err := c.readPacket()
if err != nil {
return false, nil, err
}
// like handleAuthResponse, but with less options.
switch packet[0] {
case msgUserAuthBanner:
// TODO: Print banners during userauth.
continue
case msgUserAuthInfoRequest:
// OK
case msgUserAuthFailure:
var msg userAuthFailureMsg
if err := Unmarshal(packet, &msg); err != nil {
return false, nil, err
}
return false, msg.Methods, nil
case msgUserAuthSuccess:
return true, nil, nil
default:
return false, nil, unexpectedMessageError(msgUserAuthInfoRequest, packet[0])
}
var msg userAuthInfoRequestMsg
if err := Unmarshal(packet, &msg); err != nil {
return false, nil, err
}
// Manually unpack the prompt/echo pairs.
rest := msg.Prompts
var prompts []string
var echos []bool
for i := 0; i < int(msg.NumPrompts); i++ {
prompt, r, ok := parseString(rest)
if !ok || len(r) == 0 {
return false, nil, errors.New("ssh: prompt format error")
}
prompts = append(prompts, string(prompt))
echos = append(echos, r[0] != 0)
rest = r[1:]
}
if len(rest) != 0 {
return false, nil, errors.New("ssh: extra data following keyboard-interactive pairs")
}
answers, err := cb(msg.User, msg.Instruction, prompts, echos)
if err != nil {
return false, nil, err
}
if len(answers) != len(prompts) {
return false, nil, errors.New("ssh: not enough answers from keyboard-interactive callback")
}
responseLength := 1 + 4
for _, a := range answers {
responseLength += stringLength(len(a))
}
serialized := make([]byte, responseLength)
p := serialized
p[0] = msgUserAuthInfoResponse
p = p[1:]
p = marshalUint32(p, uint32(len(answers)))
for _, a := range answers {
p = marshalString(p, []byte(a))
}
if err := c.writePacket(serialized); err != nil {
return false, nil, err
}
}
}
type retryableAuthMethod struct {
authMethod AuthMethod
maxTries int
}
func (r *retryableAuthMethod) auth(session []byte, user string, c packetConn, rand io.Reader) (ok bool, methods []string, err error) {
for i := 0; r.maxTries <= 0 || i < r.maxTries; i++ {
ok, methods, err = r.authMethod.auth(session, user, c, rand)
if ok || err != nil { // either success or error terminate
return ok, methods, err
}
}
return ok, methods, err
}
func (r *retryableAuthMethod) method() string {
return r.authMethod.method()
}
// RetryableAuthMethod is a decorator for other auth methods enabling them to
// be retried up to maxTries before considering that AuthMethod itself failed.
// If maxTries is <= 0, will retry indefinitely
//
// This is useful for interactive clients using challenge/response type
// authentication (e.g. Keyboard-Interactive, Password, etc) where the user
// could mistype their response resulting in the server issuing a
// SSH_MSG_USERAUTH_FAILURE (rfc4252 #8 [password] and rfc4256 #3.4
// [keyboard-interactive]); Without this decorator, the non-retryable
// AuthMethod would be removed from future consideration, and never tried again
// (and so the user would never be able to retry their entry).
func RetryableAuthMethod(auth AuthMethod, maxTries int) AuthMethod {
return &retryableAuthMethod{authMethod: auth, maxTries: maxTries}
}