These are the cosmetic cleanups from the bits of code that I
rereviewed.
1) stringLength now takes a int; the length of the string. Too many
callers were allocating with stringLength([]byte(s)) and
stringLength only needs to call len().
2) agent.go now has sendAndReceive to remove logic that was
duplicated.
3) We now reject negative DH values
4) We now reject empty packets rather than crashing.
R=dave, jonathan.mark.pittman
CC=golang-dev
https://golang.org/cl/6061052
These are the obvious mistakes from my read through. I'll save the
more cosmetic changes for a later CL.
R=dave, kardianos
CC=golang-dev
https://golang.org/cl/6049050
Since a lock is retaken before sync.Cond.Wait returns, this could
deadlock when the for loop attempts to take the lock again. (Reported
by sanjay.m.)
theirWindow was used outside of the lock, therefore concurrent writers
could overrun the window.
theirWindow was never updated to reflect the data written.
R=dave, balasanjay
CC=golang-dev
https://golang.org/cl/5671084
Manual edits to README.
Moved from main Go repository, deleted Makefiles, ran gofix -r go1rename.
Tested with: go test code.google.com/p/go.crypto/...
R=golang-dev, bradfitz
CC=golang-dev
https://golang.org/cl/5564059