go.crypto: initial code
Manual edits to README. Moved from main Go repository, deleted Makefiles, ran gofix -r go1rename. Tested with: go test code.google.com/p/go.crypto/... R=golang-dev, bradfitz CC=golang-dev https://golang.org/cl/5564059
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// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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/*
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Package ssh implements an SSH client and server.
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SSH is a transport security protocol, an authentication protocol and a
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family of application protocols. The most typical application level
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protocol is a remote shell and this is specifically implemented. However,
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the multiplexed nature of SSH is exposed to users that wish to support
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others.
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An SSH server is represented by a ServerConfig, which holds certificate
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details and handles authentication of ServerConns.
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config := new(ssh.ServerConfig)
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config.PubKeyCallback = pubKeyAuth
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config.PasswordCallback = passwordAuth
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pemBytes, err := ioutil.ReadFile("id_rsa")
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if err != nil {
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panic("Failed to load private key")
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}
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err = config.SetRSAPrivateKey(pemBytes)
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if err != nil {
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panic("Failed to parse private key")
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}
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Once a ServerConfig has been configured, connections can be accepted.
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listener := Listen("tcp", "0.0.0.0:2022", config)
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sConn, err := listener.Accept()
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if err != nil {
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panic("failed to accept incoming connection")
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}
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if err := sConn.Handshake(conn); err != nil {
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panic("failed to handshake")
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}
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An SSH connection multiplexes several channels, which must be accepted themselves:
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for {
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channel, err := sConn.Accept()
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if err != nil {
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panic("error from Accept")
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}
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...
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}
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Accept reads from the connection, demultiplexes packets to their corresponding
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channels and returns when a new channel request is seen. Some goroutine must
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always be calling Accept; otherwise no messages will be forwarded to the
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channels.
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Channels have a type, depending on the application level protocol intended. In
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the case of a shell, the type is "session" and ServerShell may be used to
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present a simple terminal interface.
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if channel.ChannelType() != "session" {
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channel.Reject(UnknownChannelType, "unknown channel type")
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return
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}
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channel.Accept()
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term := terminal.NewTerminal(channel, "> ")
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serverTerm := &ssh.ServerTerminal{
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Term: term,
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Channel: channel,
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}
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go func() {
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defer channel.Close()
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for {
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line, err := serverTerm.ReadLine()
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if err != nil {
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break
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}
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println(line)
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}
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return
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}()
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To authenticate with the remote server you must pass at least one implementation of
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ClientAuth via the Auth field in ClientConfig.
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// password implements the ClientPassword interface
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type password string
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func (p password) Password(user string) (string, error) {
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return string(p), nil
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}
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config := &ssh.ClientConfig {
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User: "username",
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Auth: []ClientAuth {
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// ClientAuthPassword wraps a ClientPassword implementation
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// in a type that implements ClientAuth.
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ClientAuthPassword(password("yourpassword")),
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}
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}
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An SSH client is represented with a ClientConn. Currently only the "password"
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authentication method is supported.
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config := &ClientConfig{
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User: "username",
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Auth: []ClientAuth{ ... },
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}
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client, err := Dial("yourserver.com:22", config)
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Each ClientConn can support multiple interactive sessions, represented by a Session.
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session, err := client.NewSession()
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Once a Session is created, you can execute a single command on the remote side
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using the Exec method.
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b := bytes.NewBuffer()
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session.Stdin = b
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if err := session.Run("/usr/bin/whoami"); err != nil {
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panic("Failed to exec: " + err.String())
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}
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fmt.Println(bytes.String())
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session.Close()
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*/
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package ssh
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