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awesome-copilot/extensions/apng-studio/apng.mjs
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github-actions[bot] 38ad3a1b9a chore: publish from main
2026-07-12 23:54:21 +00:00

311 lines
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JavaScript

// APNG codec helpers (Node-side).
//
// - assembleApng(): repackages a list of already-encoded PNG frames into a
// single Animated PNG, following https://wiki.mozilla.org/APNG_Specification.
// Because every frame is already a valid PNG sharing one IHDR, we only need
// to lift each frame's IDAT stream into the default image (frame 0) or into
// `fdAT` chunks (later frames), wrapped by `acTL`/`fcTL` control chunks with
// freshly computed CRC-32s. No re-compression required.
// - encodeRgbaPng(): minimal RGBA8 PNG encoder used for agent-generated frames.
import { deflateSync } from "node:zlib";
const PNG_SIGNATURE = Uint8Array.from([137, 80, 78, 71, 13, 10, 26, 10]);
const CRC_TABLE = (() => {
const table = new Uint32Array(256);
for (let n = 0; n < 256; n++) {
let c = n;
for (let k = 0; k < 8; k++) {
c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
}
table[n] = c >>> 0;
}
return table;
})();
function crc32(bytes) {
let c = 0xffffffff;
for (let i = 0; i < bytes.length; i++) {
c = CRC_TABLE[(c ^ bytes[i]) & 0xff] ^ (c >>> 8);
}
return (c ^ 0xffffffff) >>> 0;
}
function concat(chunks) {
let total = 0;
for (const c of chunks) total += c.length;
const out = new Uint8Array(total);
let off = 0;
for (const c of chunks) {
out.set(c, off);
off += c.length;
}
return out;
}
function readU32(bytes, off) {
return (
((bytes[off] << 24) |
(bytes[off + 1] << 16) |
(bytes[off + 2] << 8) |
bytes[off + 3]) >>>
0
);
}
// Build a PNG chunk: [length][type][data][crc], CRC over type+data.
function chunk(type, data) {
const len = data.length;
const out = new Uint8Array(12 + len);
const view = new DataView(out.buffer);
view.setUint32(0, len);
out[4] = type.charCodeAt(0);
out[5] = type.charCodeAt(1);
out[6] = type.charCodeAt(2);
out[7] = type.charCodeAt(3);
out.set(data, 8);
view.setUint32(8 + len, crc32(out.subarray(4, 8 + len)));
return out;
}
// Parse the pieces of a PNG we care about: its IHDR data and the concatenated
// IDAT stream. Ancillary/color chunks are intentionally dropped — every frame
// shares a uniform RGBA8 IHDR so they are not needed.
function parsePng(bytes) {
for (let i = 0; i < PNG_SIGNATURE.length; i++) {
if (bytes[i] !== PNG_SIGNATURE[i]) {
throw new Error("Not a PNG (bad signature)");
}
}
let off = 8;
let ihdrData = null;
let width = 0;
let height = 0;
const idatParts = [];
while (off + 8 <= bytes.length) {
const len = readU32(bytes, off);
const type = String.fromCharCode(
bytes[off + 4],
bytes[off + 5],
bytes[off + 6],
bytes[off + 7]
);
const dataStart = off + 8;
const data = bytes.subarray(dataStart, dataStart + len);
if (type === "IHDR") {
ihdrData = data.slice();
width = readU32(data, 0);
height = readU32(data, 4);
} else if (type === "IDAT") {
idatParts.push(data.slice());
} else if (type === "IEND") {
break;
}
off = dataStart + len + 4; // skip data + CRC
}
if (!ihdrData) throw new Error("PNG missing IHDR");
if (idatParts.length === 0) throw new Error("PNG missing IDAT");
return { ihdrData, width, height, idat: concat(idatParts) };
}
function acTLChunk(numFrames, numPlays) {
const data = new Uint8Array(8);
const view = new DataView(data.buffer);
view.setUint32(0, numFrames >>> 0);
view.setUint32(4, numPlays >>> 0);
return chunk("acTL", data);
}
// dispose_op: 0 = NONE (leave as-is), 1 = BACKGROUND (clear region to transparent
// black), 2 = PREVIOUS (revert region to what it was before this frame).
// blend_op: 0 = SOURCE (overwrite region, alpha included), 1 = OVER (alpha-blend
// this frame over the current canvas contents).
function fcTLChunk(sequence, width, height, params) {
const {
delayNum = 100,
delayDen = 1000,
disposeOp = 0,
blendOp = 0,
xOffset = 0,
yOffset = 0,
} = params || {};
const data = new Uint8Array(26);
const view = new DataView(data.buffer);
view.setUint32(0, sequence >>> 0); // sequence_number
view.setUint32(4, width >>> 0); // width
view.setUint32(8, height >>> 0); // height
view.setUint32(12, xOffset >>> 0); // x_offset
view.setUint32(16, yOffset >>> 0); // y_offset
view.setUint16(20, delayNum & 0xffff); // delay_num
view.setUint16(22, delayDen & 0xffff); // delay_den
data[24] = disposeOp & 0xff; // dispose_op
data[25] = blendOp & 0xff; // blend_op
return chunk("fcTL", data);
}
function fdATChunk(sequence, idat) {
const data = new Uint8Array(4 + idat.length);
new DataView(data.buffer).setUint32(0, sequence >>> 0);
data.set(idat, 4);
return chunk("fdAT", data);
}
const clampU16 = (n, dflt = 0) => {
const v = Math.round(Number(n));
return Number.isFinite(v) ? Math.max(0, Math.min(0xffff, v)) : dflt;
};
const clampDen = (n) => {
const v = Math.round(Number(n));
return Number.isFinite(v) && v >= 1 ? Math.min(0xffff, v) : 1000;
};
const clampOp = (n, hi) => {
const v = Math.round(Number(n));
return Number.isFinite(v) ? Math.max(0, Math.min(hi, v)) : 0;
};
// Normalize a caller-supplied frame descriptor into the exact fcTL fields.
// Timing accepts either delayNum/delayDen (exact) or a delayMs shorthand
// (treated as delayNum ms over a 1000 denominator).
function frameParams(f) {
let delayNum;
let delayDen;
if (f.delayNum != null) {
delayNum = clampU16(f.delayNum, 100);
delayDen = clampDen(f.delayDen);
} else {
delayNum = clampU16(f.delayMs, 100);
delayDen = 1000;
}
return {
delayNum,
delayDen,
disposeOp: clampOp(f.disposeOp, 2),
blendOp: clampOp(f.blendOp, 1),
};
}
// The APNG spec forbids APNG_DISPOSE_OP_PREVIOUS on the first fcTL (decoders
// must treat it as BACKGROUND). Normalize it for whichever frame is composited
// first so our output is well-defined instead of relying on decoder leniency.
function firstFrameParams(f) {
const p = frameParams(f);
if (p.disposeOp === 2) p.disposeOp = 1;
return p;
}
/**
* Assemble an APNG from a list of PNG frames.
*
* @param {Array<{png: Uint8Array, delayMs?: number, delayNum?: number, delayDen?: number, disposeOp?: number, blendOp?: number}>} frames
* @param {{loops?: number, hiddenFirst?: boolean}} [options]
* loops: 0 = infinite. hiddenFirst: when true (and >=2 frames) the first frame
* becomes the static default image shown by non-APNG viewers and is NOT part
* of the animation; frames 2..N make up the loop.
* @returns {Uint8Array} APNG bytes.
*/
export function assembleApng(frames, options = {}) {
if (!Array.isArray(frames) || frames.length === 0) {
throw new Error("assembleApng requires at least one frame");
}
const loops = Math.max(0, Math.round(Number(options.loops) || 0));
const hiddenFirst = !!options.hiddenFirst && frames.length >= 2;
const parsed = frames.map((f) => parsePng(f.png));
const width = parsed[0].width;
const height = parsed[0].height;
for (const p of parsed) {
if (p.width !== width || p.height !== height) {
throw new Error(
`All frames must share dimensions (${width}x${height}); found ${p.width}x${p.height}`
);
}
}
const parts = [PNG_SIGNATURE, chunk("IHDR", parsed[0].ihdrData)];
const numFrames = hiddenFirst ? parsed.length - 1 : parsed.length;
parts.push(acTLChunk(numFrames, loops));
let seq = 0;
if (hiddenFirst) {
// Default image = frame 0, with no fcTL, so it is not animated.
parts.push(chunk("IDAT", parsed[0].idat));
for (let i = 1; i < parsed.length; i++) {
const params = i === 1 ? firstFrameParams(frames[i]) : frameParams(frames[i]);
parts.push(fcTLChunk(seq++, width, height, params));
parts.push(fdATChunk(seq++, parsed[i].idat));
}
} else {
// Frame 0 = default image AND first animation frame: fcTL then IDAT.
parts.push(fcTLChunk(seq++, width, height, firstFrameParams(frames[0])));
parts.push(chunk("IDAT", parsed[0].idat));
// Remaining frames: fcTL then fdAT (each carries a sequence number).
for (let i = 1; i < parsed.length; i++) {
parts.push(fcTLChunk(seq++, width, height, frameParams(frames[i])));
parts.push(fdATChunk(seq++, parsed[i].idat));
}
}
parts.push(chunk("IEND", new Uint8Array(0)));
return concat(parts);
}
/**
* Encode an 8-bit RGBA pixel buffer into a (non-animated) PNG.
*
* @param {number} width
* @param {number} height
* @param {Uint8Array} rgba length must be width*height*4
* @returns {Uint8Array} PNG bytes.
*/
export function encodeRgbaPng(width, height, rgba) {
if (rgba.length !== width * height * 4) {
throw new Error("rgba length does not match width*height*4");
}
const ihdr = new Uint8Array(13);
const view = new DataView(ihdr.buffer);
view.setUint32(0, width >>> 0);
view.setUint32(4, height >>> 0);
ihdr[8] = 8; // bit depth
ihdr[9] = 6; // color type: RGBA
ihdr[10] = 0; // compression
ihdr[11] = 0; // filter method
ihdr[12] = 0; // interlace
// Filtered raw scanlines: one leading filter byte (0 = None) per row.
const stride = width * 4;
const raw = new Uint8Array((stride + 1) * height);
for (let y = 0; y < height; y++) {
const src = y * stride;
const dst = y * (stride + 1);
raw[dst] = 0;
raw.set(rgba.subarray(src, src + stride), dst + 1);
}
const compressed = deflateSync(raw, { level: 9 });
return concat([
PNG_SIGNATURE,
chunk("IHDR", ihdr),
chunk("IDAT", new Uint8Array(compressed.buffer, compressed.byteOffset, compressed.length)),
chunk("IEND", new Uint8Array(0)),
]);
}
/**
* Convenience: encode a solid-color frame as a PNG.
* @param {number} width
* @param {number} height
* @param {{r:number,g:number,b:number,a:number}} color 0-255 components
*/
export function solidColorPng(width, height, color) {
const rgba = new Uint8Array(width * height * 4);
const { r, g, b, a } = color;
for (let i = 0; i < rgba.length; i += 4) {
rgba[i] = r;
rgba[i + 1] = g;
rgba[i + 2] = b;
rgba[i + 3] = a;
}
return encodeRgbaPng(width, height, rgba);
}