Files
awesome-copilot/extensions/draw/actions.mjs
T
Burke HollandandCopilot App 44a37b59fa Add Draw canvas extension 🤖🤖🤖 (#3729)
* Add Draw canvas extension

Draw is a GitHub Copilot app canvas for simple diagrams: shapes, arrows
that stay attached, text and a freehand pen. The user and Copilot edit the
same drawing. Copilot can create, change, lay out and export it through
canvas actions, and the Ask Copilot button sends the drawing to the chat.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address Copilot review feedback

- Refuse changes that would take a drawing past 5,000 elements with a
  clear error instead of silently dropping elements, and stop the canvas
  from retrying a refused save.
- Keep collision suffixes within the 48-character id limit.
- Keep a drawing and report the error when deleting its file fails.
- Retry failed drawing writes, and report them in the canvas and in agent
  action results instead of only logging them.
- List pen strokes in the get_drawing outline.
- Let Space and Enter work normally on focused buttons.
- Only use Tab to add a step when a shape is selected, so Tab can move
  focus out of the canvas.
- Pick readable text colors for accent and danger backgrounds.
- Hide "Bring to front" and "Send to back" when only arrows are selected,
  since arrows always draw on top.
- Report theme save failures from /api/settings and set_theme.
- Keep the top bar buttons visible when the status text is long, and
  remove leftover theme debug logging.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address second Copilot review

- Add node:test suites for the loopback server (Host and token checks,
  static file allowlist and CSP, every API route, live events and save
  error reporting), the drawing store, layout label references and
  solid-fill text contrast. Run them with `node --test` in extensions/draw.
- Give every popover an accessible name. The delete confirmation is now an
  alertdialog described by its question.
- Build the id and label lookups in buildFromSpec once, instead of once per
  element or per edge.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address third Copilot review

- Switching drawings or asking Copilot no longer goes ahead when the edits
  on screen could not be saved first. Draw stays on the drawing and offers
  "Discard changes", and a switch started by the agent moves the server back
  to the drawing the panel still shows. Deleted drawings never hold the panel.
- Agent actions write the drawing before returning, so a disk problem is
  reported by the action that caused it.
- Count edge crossings with a Fenwick tree (O(E log V)) and typed arrays.
  The layout is unchanged; the worst case is about three times faster.
- Reconnecting brings back a save error that still applies.
- The selection keeps up to MAX_ELEMENTS ids instead of 1,000.
- Tests for the actions wrapper, the selection limit and crossing counts.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address fourth Copilot review

- Stop an old save from undoing the last one. Each change the page
  sends now has a number, and the server drops one older than a change
  it already applied (refused changes do not count). The save sent when
  the panel closes also sets every element the change still on its way
  touched to what the editor shows, so either arrival order ends with
  what is on screen.
- get_drawing reads a big drawing in parts of about 30,000 characters
  (start and nextStart), can list only some ids or the selection, cuts
  labels longer than 300 characters in the outline, and counts a huge
  selection instead of listing it.
- Ask sends at most about 16,000 characters of outline and says how
  to read the rest with get_drawing.
- After switching away from a drawing with "Discard changes" while a
  save was on its way, send edits made in the new drawing once it
  returns.
- Tests for all of the above.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address fifth Copilot review

- Exports stay with the drawing they came from. The agent's export
  request names the drawing, the page answers with the id it actually
  drew, and the server turns down a mismatch instead of saving the
  image under the wrong drawing. Save as PNG and Ask read the id right
  before rendering, and Ask keeps the question if another drawing
  opens while it is sending.
- When the server tidies up a save, for example by capping a size, it
  sends the stored drawing back and the page shows that instead of
  assuming it was stored as sent. The tidy-up is not an undo step, so
  undo cannot get stuck on it.
- Shapes are capped at 5000 wide or tall everywhere. Growing a shape
  for a longer label or a bigger text size caps the height before
  centering, so the shape no longer jumps.
- Rebuilding the style bar keeps keyboard focus on the same button,
  and hiding it moves focus to the canvas.
- Edits refresh the drawing list, batched so a burst of edits sends it
  once, and a copied drawing is listed with its real element count.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address sixth Copilot review

- Ask refuses (409) to send a question when the panel shows another
  drawing than the one it is about, and the page keeps the draft. The
  context it sends now includes the drawingId.
- Actions on the shown drawing take an optional drawingId. If the canvas
  shows a different drawing, they change nothing and say which one it
  shows.
- Temp file names for atomic writes include a counter, so two writes of
  one file in the same millisecond no longer share a temp file.
- The canvas works from the keyboard and with screen readers: the SVG is
  a focusable application with a description, N and Shift+N select
  elements, Enter adds shapes and text or connects shapes with the arrow
  tool, Ctrl+Shift+Arrow resizes, and a live region reads out the tool,
  the selection and each change. Tab now moves focus instead of adding a
  step, except while typing a label.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address seventh Copilot review

- Saving: a write that fails part way (a full disk, say) no longer leaves
  its temp file behind. Every retry picks a new temp name, so these used
  to pile up.
- Diagram specs: a node or text with only x or only y is now an error that
  names the item, instead of being laid out automatically and silently
  dropping the coordinate that was given. Non-numeric x or y is an error
  too.
- Switching drawings: while the panel waits to save the current drawing
  before showing another one, the server already sends the new drawing's
  changes, save status and selection. These are now kept and applied when
  the switch finishes, instead of being dropped.
- Showing the drawing that is already on screen (an agent calling
  open_drawing on it, or two switches to the same drawing) is now a normal
  update. It no longer reloads the editor, which wiped the undo history,
  the selection and the zoom, and it no longer warns about unsaved changes
  while a save is being refused. The server keeps the panel's selection in
  that case too.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address eighth Copilot review

- State file: writes of .state.json (which drawing each panel shows) now
  run one at a time, and each one takes the state as it is when its turn
  comes. An older write that is slow to finish (Windows can briefly lock
  a file) can no longer land after a newer one, and flush() now also
  waits for a state write that had already started.
- Placement: when every spot tried next to a shape is taken, a new shape
  now goes just past everything in that direction, in line with the
  shape, instead of on top of existing content. This covers both the
  editor's "add a connected step" command and add_elements.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address ninth Copilot review

Tab in the label editor now adds the next step only for shape labels.
For free text and arrow labels it keeps its normal job and moves focus
on, and the blur saves the edit. The README and the in-app shortcut list
now say "a shape's label".

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address tenth Copilot review

- Label wrapping searches for how many words or characters fit on a
  line instead of adding one at a time, so a long label with no spaces
  is no longer quadratic. The output is unchanged.
- Arrows attached to nothing follow their elbow or curve route too.
- A selection the agent makes while the user drags or edits a label is
  shown once they finish, unless they picked something else meanwhile.
- A drawing name more than one drawing has no longer opens the first
  one; the error lists their ids, and an exact id always picks one.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address eleventh Copilot review

- Pen strokes stay bounded while drawing: once a stroke holds 10,000
  points it is simplified and thinned to 5,000. A saved stroke keeps an
  even spread of its points with both ends, instead of losing its end
  past 5,000 points. Simplification runs in pieces of 512 points, so its
  time grows in step with the stroke rather than with its square.
- Live updates send the element-level ops that made a change, against
  the drawing one change earlier, instead of the whole drawing to every
  other panel. A panel that finds a change missing fetches the whole
  drawing again.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address twelfth Copilot review

- The save a page sends as it closes is marked keepalive whenever it fits
  the browser's 64 KiB limit. That limit covers all keepalive requests
  together, so splitting would not help; a bigger save goes as an
  ordinary request.
- Pen strokes keep at most 2,000 points, so even the biggest one fits in
  that save. A test checks the biggest stroke and labels against the limit.
- A rename goes to the drawing it was typed for. It is cancelled if the
  panel moves to another drawing, it does not undo a rename the agent made
  meanwhile, and its reply never moves the panel.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address thirteenth Copilot review

- Turn down a layout that would put a shape or text past the +/-1,000,000
  position limit (very long arrow labels spread the layers that far).
  Saving used to move such positions back to the limit, stacking shapes on
  top of each other while the action reported success. set_diagram and
  add_elements now fail with invalid_diagram, and layout with
  layout_too_big, and nothing is changed.
- Fetch the drawing each time the event stream connects, not only on
  reconnects. A change made after the page loaded the drawing but before
  the server registered the new connection was never delivered.
- List text size on shapes, arrows and text, and color on text, in the
  get_drawing outline, and say that styles left out are the defaults.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address fourteenth Copilot review

- open_drawing now waits for the canvas to take the drawing. The switch
  carries an id, and the page confirms it once it shows the drawing, or,
  when it has edits it cannot save yet, moves the panel back with the same
  id. A refusal becomes an unsaved_changes error, and no answer within 10
  seconds is reported as unconfirmed, with advice to pin drawingId.
- Pen hit testing no longer makes an object for every point on every
  pointer move. Stroke extents are cached per points array, strokes out of
  reach are skipped by their box, and the rest are measured straight from
  the stored pairs.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Address fifteenth Copilot review

- Automatic layout counts the placeholders its long arrows need before
  making any, and turns down a drawing that needs more than 100,000. A
  long chain with many arrows across it could otherwise need millions,
  which kept the extension busy for most of a minute. layout fails with
  layout_too_big, and set_diagram and add_elements with invalid_diagram,
  and nothing is changed.
- relayout now returns { elements, error } like buildFromSpec, so the
  layout action gets this and the position range check from one place.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-10-07 14:46:01 +11:00

448 lines
22 KiB
JavaScript

// Agent-callable actions for the Draw canvas. Each action works on the drawing
// that the calling canvas instance is showing.
import {
SHAPE_TYPES, COLORS, FILLS, HEADS, ROUTES, SIZE_KEYS, MAX_SIDE, isShape,
normalizeElement, removeWithArrows, staticPaint, LIGHT_PALETTE, DARK_PALETTE,
} from "./lib/model.mjs";
import { DIRECTIONS, buildFromSpec, relayout, describe, outlinePage } from "./lib/layout.mjs";
import { approxMeasure, neededHeight } from "./lib/geometry.mjs";
import { renderStandaloneSVG } from "./lib/render.mjs";
import { THEMES } from "./settings.mjs";
import { StoreError } from "./store.mjs";
const OUTLINE_LIMIT = 80;
// About how many characters get_drawing sends at a time, so a big drawing comes in parts.
const PART_BUDGET = 30000;
// A selection bigger than this is counted instead of listed, and selectedOnly reads it.
const SELECTION_BUDGET = 10000;
const str = (description) => ({ type: "string", description });
const num = (description) => ({ type: "number", description });
const color = { type: "string", enum: COLORS, description: "Color. gray is the default." };
const fill = { type: "string", enum: FILLS, description: "none (outline only), soft (light tint, the default) or solid (strong color)." };
const size = { type: "string", enum: SIZE_KEYS, description: "Text size: s, m, l or xl. Shapes default to m, arrows to s and text to l." };
const dashed = { type: "boolean", description: "Draw a dashed line." };
const head = { type: "string", enum: HEADS, description: "Arrowheads: end (the default), start, both or none." };
const route = { type: "string", enum: ROUTES, description: "Arrow path: straight (the default), elbow (right angles) or curve." };
const direction = { type: "string", enum: DIRECTIONS, description: "Which way the diagram flows. right is the default." };
const shape = {
type: "string",
enum: SHAPE_TYPES,
description: "rect (the default: a step or component), ellipse (start or end), diamond (a decision) or cylinder (a database or storage).",
};
const nodeSchema = {
type: "object",
additionalProperties: false,
properties: {
id: str('Short id that edges can refer to, like "api". Defaults to one made from the label.'),
label: str("Text inside the shape. Use \\n for a line break."),
shape, color, fill, dashed, size,
x: num("Left edge in pixels. Give x and y together, or leave both out for automatic layout."),
y: num("Top edge in pixels. y grows downward."),
w: num("Width in pixels. Defaults to fit the label."),
h: num("Height in pixels. Defaults to fit the label."),
},
};
const edgeSchema = {
type: "object",
additionalProperties: false,
required: ["from", "to"],
properties: {
from: str("Id or exact label of the shape the arrow starts at."),
to: str("Id or exact label of the shape the arrow points to."),
label: str("Optional text on the arrow."),
id: str("Optional arrow id."),
color, dashed, head, route,
},
};
const textSchema = {
type: "object",
additionalProperties: false,
required: ["text"],
properties: {
text: str("The text. Use \\n for a line break."),
id: str("Optional id."),
color, size,
x: num("Left edge in pixels. Leave out x and y to put it above the diagram, like a title."),
y: num("Top edge in pixels."),
},
};
const updateSchema = {
type: "object",
additionalProperties: false,
required: ["id"],
properties: {
id: str("Id of the element to change."),
label: str("New label or text. An empty string clears it."),
shape, color, fill, dashed, size, head, route,
x: num("New left edge (shapes and text)."),
y: num("New top edge (shapes and text)."),
w: num("New width (shapes)."),
h: num("New height (shapes)."),
from: str("Arrows only: id of the shape the arrow should start at."),
to: str("Arrows only: id of the shape the arrow should point to."),
},
};
const specProps = {
nodes: { type: "array", items: nodeSchema, maxItems: 500, description: "Shapes with labels." },
edges: { type: "array", items: edgeSchema, maxItems: 1000, description: "Arrows between shapes. They stay attached when shapes move." },
texts: { type: "array", items: textSchema, maxItems: 200, description: "Free text, like a title or a note." },
direction,
};
const APPLIES = {
shape: ["label", "shape", "color", "fill", "dashed", "size", "x", "y", "w", "h"],
text: ["label", "color", "size", "x", "y"],
arrow: ["label", "color", "dashed", "size", "head", "route", "from", "to"],
pen: ["color"],
};
function patchElement(el, u, byId) {
const kind = isShape(el) ? "shape" : el.type;
const allowed = APPLIES[kind] || [];
const ignored = Object.keys(u).filter((k) => k !== "id" && !allowed.includes(k));
const p = { ...el };
const set = (key, prop = key) => {
if (u[key] !== undefined && allowed.includes(key)) p[prop] = u[key];
};
set("label", "text");
set("color");
set("size");
set("fill");
set("dashed", "dash");
set("head");
set("route");
set("x");
set("y");
set("w");
set("h");
set("shape", "type");
for (const end of ["from", "to"]) {
if (u[end] === undefined || kind !== "arrow") continue;
if (!isShape(byId.get(u[end]))) return { error: `Arrow "${el.id}": "${u[end]}" is not the id of a shape.` };
p[end] = u[end];
}
if (kind === "arrow" && p.from && p.from === p.to) return { error: `Arrow "${el.id}" cannot start and end at the same shape.` };
let next = normalizeElement(p);
// Like the editor, grow a shape's height to fit a longer label, keeping its center. The size
// limit applies first, so the shape is centered on the height it really gets.
if (kind === "shape" && u.h === undefined && ["label", "size", "shape", "w"].some((k) => u[k] !== undefined)) {
const need = Math.min(MAX_SIDE, neededHeight(next, approxMeasure));
if (need > next.h) {
next = normalizeElement({ ...next, h: need, y: u.y === undefined ? next.y - (need - next.h) / 2 : next.y });
}
}
return { el: next, ignored };
}
// Wraps handlers with schema boilerplate and the lookup of the instance's drawing.
export function makeActions({ runtime, CanvasError }) {
const fail = (code, message) => {
throw new CanvasError(code, message);
};
const specErrors = (errors) => fail("invalid_diagram", `Nothing was changed. Fix these and try again:\n- ${errors.join("\n- ")}`);
// The user can open another drawing at any time, so actions on the shown drawing can name the one
// they mean and then refuse to touch a different one.
const pin = {
type: "string",
description: "Optional. The id of the drawing you mean. If the canvas shows a different drawing now, nothing is done and the error says which one it shows.",
};
const action = (name, description, properties, required, handler, { anyDrawing = false } = {}) => ({
name,
description,
inputSchema: { type: "object", properties: anyDrawing ? properties : { ...properties, drawingId: pin }, required, additionalProperties: false },
handler: async (ctx) => {
const { store, server } = await runtime(ctx);
const input = ctx.input || {};
const doc = server.ensureDrawing(ctx.instanceId);
if (!anyDrawing && input.drawingId && input.drawingId !== doc.id) {
fail(
"drawing_changed",
`Nothing was done: this canvas shows "${doc.name}" (id ${doc.id}) now, not drawing ${input.drawingId}. The user may have opened it on purpose, so ask before calling open_drawing to go back.`,
);
}
let result;
try {
result = await handler({ store, server, doc, instanceId: ctx.instanceId }, input);
} catch (err) {
if (err instanceof StoreError) fail(err.code, err.message);
throw err;
}
// Write the change now, so a disk problem is reported by this action instead of never.
const saveError = result?.drawing?.id ? await store.persist(result.drawing.id) : null;
if (saveError) {
result.warning = `This drawing could not be saved to disk (${saveError}). The changes are kept in memory and saving is being retried, so tell the user.`;
}
return result;
},
});
const summary = (doc, message, changedIds) => {
const result = { ok: true, message, drawing: { id: doc.id, name: doc.name, rev: doc.rev } };
if (changedIds) result.changedIds = changedIds;
if (doc.elements.length <= OUTLINE_LIMIT) result.outline = describe(doc);
else result.note = `The drawing has ${doc.elements.length} elements. Call get_drawing to see all of them.`;
return result;
};
return [
action(
"get_drawing",
"Read the drawing shown in this canvas: an outline of its elements with their ids, labels, positions, sizes and styles (a style that is not listed is the default), plus the ids the user has selected right now. Coordinates are pixels, x grows right and y grows down. A big drawing comes in parts: when the result has nextStart, call again with start set to it to read the next part.",
{
start: { type: "integer", minimum: 0, description: "Where to continue a long outline: the nextStart of the previous result." },
ids: { type: "array", items: { type: "string" }, maxItems: 5000, description: "Only list these elements." },
selectedOnly: { type: "boolean", description: "Only list the elements the user has selected." },
includeElements: { type: "boolean", description: "Also return the raw element JSON of the listed elements, with long labels in full. Usually the outline is enough." },
},
[],
({ store, server, doc, instanceId }, input) => {
const selected = server.selection(instanceId, doc.id);
let only = Array.isArray(input.ids) ? new Set(input.ids) : null;
if (input.selectedOnly) only = new Set(selected.filter((id) => !only || only.has(id)));
const part = outlinePage(doc, {
start: Number.isInteger(input.start) && input.start > 0 ? input.start : 0,
budget: PART_BUDGET,
only,
cost: input.includeElements ? (el) => JSON.stringify(el).length : null,
});
const result = {
drawing: { id: doc.id, name: doc.name, rev: doc.rev, updatedAt: doc.updatedAt, file: store.filePath(doc.id) },
outline: part.text,
};
if (part.next !== null) {
result.nextStart = part.next;
result.note = `This part lists ${part.shown.length} of ${part.total} elements. Call get_drawing with start ${part.next}${only ? " and the same ids or selectedOnly" : ""} to read the next part.`;
}
if (JSON.stringify(selected).length <= SELECTION_BUDGET) {
result.selectedIds = selected;
} else {
result.selectedCount = selected.length;
result.selectionNote = `The user has selected ${selected.length} elements, too many to list here. Call get_drawing with selectedOnly to read them.`;
}
result.canvasOpen = server.hasClient(instanceId);
if (Array.isArray(input.ids)) {
const known = new Set(doc.elements.map((e) => e.id));
const missing = input.ids.filter((id) => !known.has(id));
if (missing.length) result.missingIds = missing;
}
if (input.includeElements) result.elements = part.shown;
return result;
},
),
action(
"set_diagram",
"Replace the whole drawing with a new diagram. List nodes (labeled shapes) and edges (arrows between node ids or labels), and the layout is done for you unless you give x and y. Best for drawing something from scratch. The user can undo it in the canvas.",
{ ...specProps, name: str("Optional new name for the drawing.") },
["nodes"],
({ store, doc }, input) => {
const spec = { nodes: input.nodes || [], edges: input.edges || [], texts: input.texts || [] };
const { elements, errors } = buildFromSpec(spec, { existing: [], direction: input.direction || "right", measure: approxMeasure });
if (errors.length) specErrors(errors);
if (input.name && input.name.trim()) store.rename(doc.id, input.name);
const next = store.replace(doc.id, elements, "agent");
return summary(next, `Drew ${elements.length} elements.`);
},
),
action(
"add_elements",
"Add nodes, edges and text to the drawing without touching what is already there. Edges can connect to existing shapes by id or by exact label, and new nodes are placed next to the shapes they connect to.",
specProps,
[],
({ store, doc }, input) => {
const spec = { nodes: input.nodes || [], edges: input.edges || [], texts: input.texts || [] };
if (!spec.nodes.length && !spec.edges.length && !spec.texts.length) fail("invalid_input", "Give at least one node, edge or text.");
const { elements, errors } = buildFromSpec(spec, { existing: doc.elements, direction: input.direction || "right", measure: approxMeasure });
if (errors.length) specErrors(errors);
const next = store.applyOps(doc.id, { upserts: elements }, "agent");
return summary(next, `Added ${elements.length} elements.`, elements.map((e) => e.id));
},
),
action(
"update_elements",
"Change existing elements by id: label, shape, color, fill, dashed, text size, position (x, y), box size (w, h), or for arrows their ends (from, to), head and route. Shapes grow taller to fit a longer label.",
{ updates: { type: "array", items: updateSchema, minItems: 1, maxItems: 1000 } },
["updates"],
({ store, doc }, input) => {
const byId = new Map(doc.elements.map((e) => [e.id, e]));
const changed = new Map();
const errors = [];
const warnings = [];
for (const u of input.updates) {
const current = changed.get(u.id) || byId.get(u.id);
if (!current) {
errors.push(`No element has the id "${u.id}".`);
continue;
}
const res = patchElement(current, u, byId);
if (res.error) {
errors.push(res.error);
continue;
}
if (res.ignored.length) {
const kind = isShape(current) ? "shape" : current.type;
warnings.push(`"${u.id}" is ${/^[aeiou]/.test(kind) ? "an" : "a"} ${kind}, so ${res.ignored.join(", ")} did not apply.`);
}
changed.set(u.id, res.el);
}
if (errors.length) fail("invalid_update", `Nothing was changed:\n- ${errors.join("\n- ")}`);
const next = store.applyOps(doc.id, { upserts: [...changed.values()] }, "agent");
const result = summary(next, `Updated ${changed.size} elements.`, [...changed.keys()]);
if (warnings.length) result.warnings = warnings;
return result;
},
),
action(
"delete_elements",
"Delete elements by id. Arrows attached to a deleted shape are deleted too.",
{ ids: { type: "array", items: { type: "string" }, minItems: 1, maxItems: 5000 } },
["ids"],
({ store, doc }, input) => {
const known = new Set(doc.elements.map((e) => e.id));
const missing = input.ids.filter((id) => !known.has(id));
const { removed } = removeWithArrows(doc.elements, input.ids.filter((id) => known.has(id)));
if (!removed.length) fail("not_found", `No elements have these ids: ${missing.join(", ")}. Call get_drawing to see the ids.`);
const next = store.applyOps(doc.id, { deletes: removed }, "agent");
const result = summary(next, `Deleted ${removed.length} elements.`, removed);
if (missing.length) result.missingIds = missing;
return result;
},
),
action(
"layout",
"Tidy up the drawing by re-arranging all shapes into neat layers that follow the arrows. Text and pen strokes stay where they are.",
{ direction },
[],
({ store, doc }, input) => {
if (!doc.elements.some(isShape)) fail("empty", "There are no shapes to arrange.");
const { elements: arranged, error } = relayout(doc.elements, { direction: input.direction || "right", measure: approxMeasure });
if (error) fail("layout_too_big", `Nothing was changed. ${error}`);
const next = store.replace(doc.id, arranged, "agent");
return summary(next, "Re-arranged the shapes.");
},
),
action(
"clear",
"Remove everything from the drawing. The user can undo this in the canvas.",
{},
[],
({ store, doc }) => summary(store.replace(doc.id, [], "agent"), "Cleared the drawing."),
),
action(
"export_image",
"Save the drawing as a PNG or SVG file and return the file path. The image uses the canvas's current theme (light or dark). To look at the drawing yourself, export a PNG and open the path with the view tool.",
{ format: { type: "string", enum: ["png", "svg"], description: "png (the default) or svg." } },
[],
async ({ store, server, doc, instanceId }, input) => {
const format = input.format || "png";
if (!doc.elements.length) fail("empty", "The drawing is empty, so there is nothing to export.");
let data = null;
const pending = server.requestExport(instanceId, doc.id, format);
if (pending) {
try {
const res = await pending;
data = format === "png" ? Buffer.from(res.data, "base64") : res.data;
} catch (err) {
if (format === "png") fail("export_failed", err.message);
}
}
if (!data || !data.length) {
if (format === "png") {
fail("canvas_not_open", 'Saving a PNG needs the Draw canvas to be open on screen. Open it with open_canvas and try again, or use format "svg".');
}
// Without the page we cannot know the app's theme, so only an explicit dark choice gives dark.
const palette = (await server.readSettings()).theme === "dark" ? DARK_PALETTE : LIGHT_PALETTE;
data = renderStandaloneSVG(doc.elements, { measure: approxMeasure, paint: staticPaint(palette), background: palette.bg });
}
const file = await store.writeExport(doc.id, format, data);
return { ok: true, format, path: file };
},
),
action(
"list_drawings",
"List the drawings saved in this session, newest first.",
{},
[],
({ store, doc }) => ({ currentId: doc.id, drawings: store.list() }),
{ anyDrawing: true },
),
action(
"open_drawing",
"Show another drawing in this canvas, found by name or id. Creates a new empty drawing with that name if none matches. If a name could mean more than one drawing, nothing opens and the error lists their ids; pass one of those instead, since an id always picks one. If the canvas has changes it cannot save yet, it stays on its drawing and the error says so.",
{
name: str("Name or id of the drawing."),
create: { type: "boolean", description: "Create the drawing when none matches. Defaults to true." },
},
["name"],
async ({ store, server, doc: current, instanceId }, input) => {
let doc = store.find(input.name);
let created = false;
if (!doc) {
if (input.create === false) fail("not_found", `No drawing is named "${input.name}". Call list_drawings to see them.`);
doc = store.create(input.name);
created = true;
}
const outcome = await server.openDrawing(instanceId, doc);
if (outcome === "refused") {
fail(
"unsaved_changes",
`The canvas stayed on "${current.name}" (id ${current.id}): it has changes that could not be saved yet, and opening "${doc.name}" would lose them. The user was offered a button to discard them and open it.${created ? ` "${doc.name}" was created, so opening it again finds it.` : ""}`,
);
}
let message = created ? `Created and opened "${doc.name}".` : `Opened "${doc.name}".`;
if (outcome === "unconfirmed") {
message += ` The canvas has not said yet that it shows it, so pass drawingId "${doc.id}" to the next actions: then they change nothing if it stays on another drawing.`;
}
const sameName = store.list().filter((d) => d.id !== doc.id && d.name.toLowerCase() === doc.name.toLowerCase());
if (sameName.length) message += ` Other drawings have this name too: ${sameName.map((d) => d.id).join(", ")}.`;
return { ...summary(doc, message), created };
},
{ anyDrawing: true },
),
action(
"select_elements",
"Select elements in the canvas to point them out to the user. Pass an empty list to clear the selection.",
{ ids: { type: "array", items: { type: "string" }, maxItems: 5000 } },
["ids"],
({ server, doc, instanceId }, input) => {
const known = new Set(doc.elements.map((e) => e.id));
const ids = input.ids.filter((id) => known.has(id));
server.select(instanceId, doc.id, ids);
const result = { ok: true, selectedIds: ids, canvasOpen: server.hasClient(instanceId) };
const missing = input.ids.filter((id) => !known.has(id));
if (missing.length) result.missingIds = missing;
return result;
},
),
action(
"set_theme",
'Switch the canvas between light and dark. "app" follows the Copilot app\'s theme, which is the default. Only do this when the user asks. The choice is remembered for every session.',
{ theme: { type: "string", enum: THEMES, description: "app (match the Copilot app), light or dark." } },
["theme"],
async ({ server, instanceId }, input) => {
let settings;
try {
settings = await server.updateSettings({ theme: input.theme });
} catch (err) {
fail("save_failed", `Could not save the theme: ${err.message}`);
}
return { ok: true, theme: settings.theme, canvasOpen: server.hasClient(instanceId) };
},
{ anyDrawing: true },
),
];
}