Files
awesome-copilot/extensions/arcade-canvas
Aaron Powell a7fdcd5006 Migrate plugins and canvas extensions to Agent Plugins spec (#2546)
* feat: migrate plugins and extensions to Agent Plugins v1.0.0 spec

- Add \ to all 69 curated plugin manifests
- Migrate all 18 extension manifests: add \, move logo into
  xtensions.com.github.copilot.logo namespace, remove top-level
  logo and string xtensions: '.'
- Update eng/validate-plugins.mjs: require \, validate
  namespace-keyed extensions object for canvas extensions, widen
  name pattern to allow dots (spec §5.5, max 64 chars)
- Update eng/materialize-plugins.mjs: emit spec-clean served manifests
  (only spec fields: \, name, version, description, author,
  homepage, repository, license, keywords, extensions)
- Update eng/generate-website-data.mjs: read logo from namespace
  with fallback to top-level logo for compatibility
- Update eng/create-plugin.mjs: scaffold emits \
- Add .github/workflows/validate-plugins.yml: blocking CI for PRs
  touching plugins/** or extensions/**
- Add spec compliance check to external plugin quality gates:
  non-blocking warnings with /⚠️/🛑 emoji legend
- Update AGENTS.md: document new extension manifest shape,
  add \ to plugin checklist

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* refactor: consolidate canvas extension plugins

- Move all extension plugin manifests from extensions/<name> to plugins/<name>
- Keep extensions/<name> as reusable source only
- Remove standalone extension discovery from marketplace and website plugin catalogs
- Auto-bundle same-name extension sources during materialization
- Add build-only extensions.json references for sharing extensions across plugins
- Remove x-awesome-copilot extension metadata support
- Update validation and contributor documentation

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* feat: add canvas extension scaffolding skill

- Add repo-local skill for creating canvas extension sources
- Generate spec-compliant plugin manifests under plugins/
- Support registering reusable extensions with multiple plugins
- Remove guidance for extension-local plugin manifests and custom fields

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* fix: align extension namespaces with current guidance

- Use each extension ID as its manifest namespace key
- Update validation and website generation to resolve extension-specific namespaces
- Upsert plugin validation PR comments using the existing repository pattern

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* fix: use Copilot extension namespace

- Adopt com.github.copilot for all canvas extension manifests
- Require the namespace during validation and website generation
- Update extension scaffolding guidance

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* docs: regenerate plugin catalog after merge

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* refactor(plugins): move manifests to plugin roots

Use root plugin.json manifests and namespaced extension directories throughout local tooling, validation, generation, and contributor documentation. Restore materialize-plugins.mjs line breaks so the source remains readable in GitHub.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* feat(plugins): migrate manifests to namespaced composition

Move repository composition metadata under com.github.awesome-copilot, materialize reusable extensions into the plugin extensions directory, and improve contributor and PR validation guidance.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* fix(validation): address plugin review findings

Restore executable build scripts, validate namespaced manifests and hook directories, improve README item counts, and manage validation comments across reruns.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76
2026-08-06 22:29:31 +10:00
..

Agent Arcade Canvas

A GitHub Copilot canvas that opens a retro arcade in the side panel. It serves the built Agent Arcade Phaser frontend and lets either the user or the agent switch between five mini-games.

Games

  • Alien Onslaught — Space Invaders-style arcade action with marching aliens, shields, and mystery ships.
  • Cosmic Rocks — Asteroids-style vector shooter with thrust physics and splitting asteroids.
  • Galaxy Blaster — Galaga-style space shooter with formation enemies, attack patterns, and dual-shot power-up.
  • Ninja Runner — Classic platformer with double jumps, power-ups, warp pipes, and enemies.
  • Planet Guardian — Defender-style side-scrolling shooter with humanoid rescues and six enemy types.

Files

  • extension.mjs — canvas declaration, loopback game server, static asset handling, and agent actions.
  • game/ — compiled Phaser game frontend served inside the canvas.
  • assets/ — game sprites, sounds, app icon, and preview.png for the extensions gallery.
  • package.json — declares the Copilot SDK dependency and ESM entry point.
  • copilot-extension.json — Copilot extension name/version metadata.
  • canvas.json — Awesome Copilot gallery metadata.

Prerequisites

  • Node.js 20.19 or newer because the Copilot SDK requires node ^20.19.0 || >=22.12.0.
  • The GitHub Copilot app canvas / UI-extensions experiment enabled.

Install

Drop this folder at ~/.copilot/extensions/arcade-canvas/ for user scope, or in a repository at .github/extensions/arcade-canvas/ for project scope. Then install dependencies from inside the copied folder:

# User scope
cd ~/.copilot/extensions/arcade-canvas

# Or project scope, from the repository root
cd .github/extensions/arcade-canvas

npm install

Reload extensions in the GitHub Copilot app, then open the arcade-canvas canvas. The canvas accepts an optional defaultGame input with one of these keys: cosmic-rocks, alien-onslaught, galaxy-blaster, ninja-runner, or defender.

Agent actions

  • list_games — list available mini-games and the currently selected game.
  • select_game { gameKey } — switch the open arcade canvas to a specific mini-game.
  • restart_game — reload the open arcade canvas to restart the current game.

Development

In the Agent Arcade repository, rebuild the committed canvas bundle after frontend or asset changes:

npm run build:canvas

That command builds the frontend, copies dist/game into game/, copies dist/assets into assets/, writes assets/preview.png for the Awesome Copilot gallery, and bundles assets/canvas-background.webp for the canvas-only space backdrop.

Credits