* feat: migrate plugins and extensions to Agent Plugins v1.0.0 spec - Add \ to all 69 curated plugin manifests - Migrate all 18 extension manifests: add \, move logo into xtensions.com.github.copilot.logo namespace, remove top-level logo and string xtensions: '.' - Update eng/validate-plugins.mjs: require \, validate namespace-keyed extensions object for canvas extensions, widen name pattern to allow dots (spec §5.5, max 64 chars) - Update eng/materialize-plugins.mjs: emit spec-clean served manifests (only spec fields: \, name, version, description, author, homepage, repository, license, keywords, extensions) - Update eng/generate-website-data.mjs: read logo from namespace with fallback to top-level logo for compatibility - Update eng/create-plugin.mjs: scaffold emits \ - Add .github/workflows/validate-plugins.yml: blocking CI for PRs touching plugins/** or extensions/** - Add spec compliance check to external plugin quality gates: non-blocking warnings with ✅/⚠️/🛑 emoji legend - Update AGENTS.md: document new extension manifest shape, add \ to plugin checklist Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * refactor: consolidate canvas extension plugins - Move all extension plugin manifests from extensions/<name> to plugins/<name> - Keep extensions/<name> as reusable source only - Remove standalone extension discovery from marketplace and website plugin catalogs - Auto-bundle same-name extension sources during materialization - Add build-only extensions.json references for sharing extensions across plugins - Remove x-awesome-copilot extension metadata support - Update validation and contributor documentation Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * feat: add canvas extension scaffolding skill - Add repo-local skill for creating canvas extension sources - Generate spec-compliant plugin manifests under plugins/ - Support registering reusable extensions with multiple plugins - Remove guidance for extension-local plugin manifests and custom fields Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * fix: align extension namespaces with current guidance - Use each extension ID as its manifest namespace key - Update validation and website generation to resolve extension-specific namespaces - Upsert plugin validation PR comments using the existing repository pattern Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * fix: use Copilot extension namespace - Adopt com.github.copilot for all canvas extension manifests - Require the namespace during validation and website generation - Update extension scaffolding guidance Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * docs: regenerate plugin catalog after merge Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * refactor(plugins): move manifests to plugin roots Use root plugin.json manifests and namespaced extension directories throughout local tooling, validation, generation, and contributor documentation. Restore materialize-plugins.mjs line breaks so the source remains readable in GitHub. Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * feat(plugins): migrate manifests to namespaced composition Move repository composition metadata under com.github.awesome-copilot, materialize reusable extensions into the plugin extensions directory, and improve contributor and PR validation guidance. Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * fix(validation): address plugin review findings Restore executable build scripts, validate namespaced manifests and hook directories, improve README item counts, and manage validation comments across reruns. Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76 * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> Copilot-Session: 8f3a88cb-e01e-4760-8125-460490dc1a76
Agent Arcade Canvas
A GitHub Copilot canvas that opens a retro arcade in the side panel. It serves the built Agent Arcade Phaser frontend and lets either the user or the agent switch between five mini-games.
Games
- Alien Onslaught — Space Invaders-style arcade action with marching aliens, shields, and mystery ships.
- Cosmic Rocks — Asteroids-style vector shooter with thrust physics and splitting asteroids.
- Galaxy Blaster — Galaga-style space shooter with formation enemies, attack patterns, and dual-shot power-up.
- Ninja Runner — Classic platformer with double jumps, power-ups, warp pipes, and enemies.
- Planet Guardian — Defender-style side-scrolling shooter with humanoid rescues and six enemy types.
Files
extension.mjs— canvas declaration, loopback game server, static asset handling, and agent actions.game/— compiled Phaser game frontend served inside the canvas.assets/— game sprites, sounds, app icon, andpreview.pngfor the extensions gallery.package.json— declares the Copilot SDK dependency and ESM entry point.copilot-extension.json— Copilot extension name/version metadata.canvas.json— Awesome Copilot gallery metadata.
Prerequisites
- Node.js 20.19 or newer because the Copilot SDK requires
node ^20.19.0 || >=22.12.0. - The GitHub Copilot app canvas / UI-extensions experiment enabled.
Install
Drop this folder at ~/.copilot/extensions/arcade-canvas/ for user scope, or in a repository at .github/extensions/arcade-canvas/ for project scope. Then install dependencies from inside the copied folder:
# User scope
cd ~/.copilot/extensions/arcade-canvas
# Or project scope, from the repository root
cd .github/extensions/arcade-canvas
npm install
Reload extensions in the GitHub Copilot app, then open the arcade-canvas canvas. The canvas accepts an optional defaultGame input with one of these keys: cosmic-rocks, alien-onslaught, galaxy-blaster, ninja-runner, or defender.
Agent actions
list_games— list available mini-games and the currently selected game.select_game { gameKey }— switch the open arcade canvas to a specific mini-game.restart_game— reload the open arcade canvas to restart the current game.
Development
In the Agent Arcade repository, rebuild the committed canvas bundle after frontend or asset changes:
npm run build:canvas
That command builds the frontend, copies dist/game into game/, copies dist/assets into assets/, writes assets/preview.png for the Awesome Copilot gallery, and bundles assets/canvas-background.webp for the canvas-only space backdrop.
Credits
- Sprite assets: Simple Platformer 16 by JuhoSprite.
- Space shooter assets: Space Shooter Redux by Kenney.nl.
- Galaga-style game mechanics: WesleyEdwards/galaga by Wesley Edwards.
- Asteroids-style game mechanics: phaser3-typescript by digitsensitive.
- Defender-style game mechanics and sound effects: OpenDefender by mkinney.
- Retro game sound effects: "Retro game sound effects" by Vircon32 (Carra), published at OpenGameArt under CC-BY 4.0.
- Thanks to John Papa for his Alien Onslaught game PR.
- Thanks to Shayne Boyer for the initial PR to get Agent Arcade running in the GitHub App canvas.