chore: publish from main

This commit is contained in:
github-actions[bot]
2026-07-07 03:45:40 +00:00
parent e051c19731
commit ed1fa3aabc
37 changed files with 70 additions and 37 deletions
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@@ -929,6 +929,9 @@
<div id="game"></div>
<script src="./hud.js"></script>
<script src="./phaser.min.js"></script>
<script type="module" src="./game.js"></script>
<script type="module">
await window.__agentArcadePhaserReady;
await import("./game.js");
</script>
</body>
</html>
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@@ -266,19 +266,19 @@ export class PlanetGuardianScene extends BaseScene {
this.load.image('def-swarmer', '../assets/defender/swarmer.png');
this.load.image('def-baiter', '../assets/defender/baiter.png');
// Sounds from OpenDefender
this.load.audio('snd_laser', '../assets/defender/sounds/sound_laser.wav');
this.load.audio('snd_enemydead', '../assets/defender/sounds/sound_enemydead.wav');
this.load.audio('snd_explode', '../assets/defender/sounds/sound_explode.wav');
this.load.audio('snd_playerdead', '../assets/defender/sounds/sound_playerdead.wav');
this.load.audio('snd_bonus', '../assets/defender/sounds/sound_bonus.wav');
this.load.audio('snd_humanoiddead', '../assets/defender/sounds/sound_humanoiddead.wav');
this.load.audio('snd_start', '../assets/defender/sounds/sound_start.wav');
this.load.audio('snd_thrust', '../assets/defender/sounds/sound_thurst.wav');
this.load.audio('snd_warning', '../assets/defender/sounds/sound_warning.wav');
this.load.audio('snd_baiterwarning', '../assets/defender/sounds/sound_baiterwarning.wav');
this.load.audio('snd_player1up', '../assets/defender/sounds/sound_player1up.wav');
this.load.audio('snd_enemyshoot', '../assets/defender/sounds/sound_enemyshoot.wav');
this.load.audio('snd_enemyshoot2', '../assets/defender/sounds/sound_enemyshoot2.wav');
this.load.audio('snd_laser', '../assets/defender/sounds/sound_laser.ogg');
this.load.audio('snd_enemydead', '../assets/defender/sounds/sound_enemydead.ogg');
this.load.audio('snd_explode', '../assets/defender/sounds/sound_explode.ogg');
this.load.audio('snd_playerdead', '../assets/defender/sounds/sound_playerdead.ogg');
this.load.audio('snd_bonus', '../assets/defender/sounds/sound_bonus.ogg');
this.load.audio('snd_humanoiddead', '../assets/defender/sounds/sound_humanoiddead.ogg');
this.load.audio('snd_start', '../assets/defender/sounds/sound_start.ogg');
this.load.audio('snd_thrust', '../assets/defender/sounds/sound_thurst.ogg');
this.load.audio('snd_warning', '../assets/defender/sounds/sound_warning.ogg');
this.load.audio('snd_baiterwarning', '../assets/defender/sounds/sound_baiterwarning.ogg');
this.load.audio('snd_player1up', '../assets/defender/sounds/sound_player1up.ogg');
this.load.audio('snd_enemyshoot', '../assets/defender/sounds/sound_enemyshoot.ogg');
this.load.audio('snd_enemyshoot2', '../assets/defender/sounds/sound_enemyshoot2.ogg');
}
create() {
this.initBase();