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Fix installed canvas repo scope follow-up (#2230)
* Address canvas review feedback Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Optimize arcade sprite sheet Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Shrink arcade extension package files Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Address backlog canvas API review Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Compress arcade defender sounds Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
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@@ -929,6 +929,9 @@
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<div id="game"></div>
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<script src="./hud.js"></script>
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<script src="./phaser.min.js"></script>
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<script type="module" src="./game.js"></script>
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<script type="module">
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await window.__agentArcadePhaserReady;
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await import("./game.js");
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</script>
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</body>
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</html>
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@@ -266,19 +266,19 @@ export class PlanetGuardianScene extends BaseScene {
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this.load.image('def-swarmer', '../assets/defender/swarmer.png');
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this.load.image('def-baiter', '../assets/defender/baiter.png');
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// Sounds from OpenDefender
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this.load.audio('snd_laser', '../assets/defender/sounds/sound_laser.wav');
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this.load.audio('snd_enemydead', '../assets/defender/sounds/sound_enemydead.wav');
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this.load.audio('snd_explode', '../assets/defender/sounds/sound_explode.wav');
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this.load.audio('snd_playerdead', '../assets/defender/sounds/sound_playerdead.wav');
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this.load.audio('snd_bonus', '../assets/defender/sounds/sound_bonus.wav');
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this.load.audio('snd_humanoiddead', '../assets/defender/sounds/sound_humanoiddead.wav');
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this.load.audio('snd_start', '../assets/defender/sounds/sound_start.wav');
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this.load.audio('snd_thrust', '../assets/defender/sounds/sound_thurst.wav');
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this.load.audio('snd_warning', '../assets/defender/sounds/sound_warning.wav');
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this.load.audio('snd_baiterwarning', '../assets/defender/sounds/sound_baiterwarning.wav');
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this.load.audio('snd_player1up', '../assets/defender/sounds/sound_player1up.wav');
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this.load.audio('snd_enemyshoot', '../assets/defender/sounds/sound_enemyshoot.wav');
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this.load.audio('snd_enemyshoot2', '../assets/defender/sounds/sound_enemyshoot2.wav');
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this.load.audio('snd_laser', '../assets/defender/sounds/sound_laser.ogg');
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this.load.audio('snd_enemydead', '../assets/defender/sounds/sound_enemydead.ogg');
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this.load.audio('snd_explode', '../assets/defender/sounds/sound_explode.ogg');
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this.load.audio('snd_playerdead', '../assets/defender/sounds/sound_playerdead.ogg');
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this.load.audio('snd_bonus', '../assets/defender/sounds/sound_bonus.ogg');
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this.load.audio('snd_humanoiddead', '../assets/defender/sounds/sound_humanoiddead.ogg');
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this.load.audio('snd_start', '../assets/defender/sounds/sound_start.ogg');
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this.load.audio('snd_thrust', '../assets/defender/sounds/sound_thurst.ogg');
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this.load.audio('snd_warning', '../assets/defender/sounds/sound_warning.ogg');
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this.load.audio('snd_baiterwarning', '../assets/defender/sounds/sound_baiterwarning.ogg');
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this.load.audio('snd_player1up', '../assets/defender/sounds/sound_player1up.ogg');
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this.load.audio('snd_enemyshoot', '../assets/defender/sounds/sound_enemyshoot.ogg');
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this.load.audio('snd_enemyshoot2', '../assets/defender/sounds/sound_enemyshoot2.ogg');
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}
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create() {
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this.initBase();
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