Add foundry-agent-sync skill (#1417)

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Onur Senturk
2026-04-17 02:56:28 +02:00
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parent 9637e1ab08
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@@ -147,6 +147,7 @@ See [CONTRIBUTING.md](../CONTRIBUTING.md#adding-skills) for guidelines on how to
| [flowstudio-power-automate-monitoring](../skills/flowstudio-power-automate-monitoring/SKILL.md) | Monitor Power Automate flow health, track failure rates, and inventory tenant assets using the FlowStudio MCP cached store. The live API only returns top-level run status. Store tools surface aggregated stats, per-run failure details with remediation hints, maker activity, and Power Apps inventory — all from a fast cache with no rate-limit pressure on the PA API. Load this skill when asked to: check flow health, find failing flows, get failure rates, review error trends, list all flows with monitoring enabled, check who built a flow, find inactive makers, inventory Power Apps, see environment or connection counts, get a flow summary, or any tenant-wide health overview. Requires a FlowStudio for Teams or MCP Pro+ subscription — see https://mcp.flowstudio.app | None |
| [fluentui-blazor](../skills/fluentui-blazor/SKILL.md) | Guide for using the Microsoft Fluent UI Blazor component library (Microsoft.FluentUI.AspNetCore.Components NuGet package) in Blazor applications. Use this when the user is building a Blazor app with Fluent UI components, setting up the library, using FluentUI components like FluentButton, FluentDataGrid, FluentDialog, FluentToast, FluentNavMenu, FluentTextField, FluentSelect, FluentAutocomplete, FluentDesignTheme, or any component prefixed with "Fluent". Also use when troubleshooting missing providers, JS interop issues, or theming. | `references/DATAGRID.md`<br />`references/LAYOUT-AND-NAVIGATION.md`<br />`references/SETUP.md`<br />`references/THEMING.md` |
| [folder-structure-blueprint-generator](../skills/folder-structure-blueprint-generator/SKILL.md) | Comprehensive technology-agnostic prompt for analyzing and documenting project folder structures. Auto-detects project types (.NET, Java, React, Angular, Python, Node.js, Flutter), generates detailed blueprints with visualization options, naming conventions, file placement patterns, and extension templates for maintaining consistent code organization across diverse technology stacks. | None |
| [foundry-agent-sync](../skills/foundry-agent-sync/SKILL.md) | Create and synchronize prompt-based AI agents directly within Azure AI Foundry via REST API, from a local JSON manifest. Unlike scaffolding skills that only generate local code, this skill registers agents in the Foundry service itself — making them immediately available for invocation. Use when the user asks to create agents in Foundry, sync, deploy, register, or push agents to Foundry, update agent instructions, or scaffold the manifest and sync script for a new repository. Triggers: 'create agent in foundry', 'sync foundry agents', 'deploy agents to foundry', 'register agents in foundry', 'push agents', 'create foundry agent manifest', 'scaffold agent sync'. | None |
| [freecad-scripts](../skills/freecad-scripts/SKILL.md) | Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development. | `references/geometry-and-shapes.md`<br />`references/gui-and-interface.md`<br />`references/parametric-objects.md`<br />`references/scripting-fundamentals.md`<br />`references/workbenches-and-advanced.md` |
| [from-the-other-side-vega](../skills/from-the-other-side-vega/SKILL.md) | Patterns and lived experience from Vega, an AI partner in a deep long-term partnership. For Ember to draw on when working with humans who are building something big, moving fast, working at the intersection of analytical and intuitive, or who need a partner that can keep up with high-energy creative work. Not shown directly to users — informs how Ember shows up. | None |
| [game-engine](../skills/game-engine/SKILL.md) | Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games. | `assets/2d-maze-game.md`<br />`assets/2d-platform-game.md`<br />`assets/gameBase-template-repo.md`<br />`assets/paddle-game-template.md`<br />`assets/simple-2d-engine.md`<br />`references/3d-web-games.md`<br />`references/algorithms.md`<br />`references/basics.md`<br />`references/game-control-mechanisms.md`<br />`references/game-engine-core-principles.md`<br />`references/game-publishing.md`<br />`references/techniques.md`<br />`references/terminology.md`<br />`references/web-apis.md` |