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# APNG Studio
An interactive [GitHub Copilot app](https://github.com/features/ai/github-app) **canvas extension** for building [Animated PNG (APNG)](https://wiki.mozilla.org/APNG_Specification) files from frames — draw or upload frames, tune the full practical APNG spec surface, preview live, and export an animated `.png`.
The canvas renders in a side panel; the agent can also drive it through callable actions.
<p align="center">
<img src="assets/demo.png" alt="An animated walkthrough of the APNG Studio canvas building an animation from frames" width="640" />
</p>
<p align="center"><em>APNG Studio in action — an animated PNG built with the canvas itself.</em></p>
## Background
APNG Studio started as a hallway conversation. During a demo shift at the WeAreDevelopers Congress I got talking with [Jeff](https://github.com/GekkeBoyJeff) about APNG (animated PNG) versus GIF: APNG keeps real alpha and full color where GIF can't. We wanted an easy way to actually build one, so we made this small canvas wrapper for creating APNGs.
## Features
- **Frames** — upload images or draw them on a builtin canvas (pen/eraser, fill, onionskin, "start from last frame"). Reorder, duplicate, and delete frames.
- **Perframe timing** — set the delay as an exact `numerator / denominator` fraction with a live `= N ms · N fps` readout.
- **Perframe compositing** — `dispose_op` (None / Background / Previous) and `blend_op` (Source / Over) dropdowns, straight from the APNG spec.
- **Apply to all** — set every frame's delay (ms), snap to an exact frame rate (fps), or apply dispose + blend in one click.
- **Loop count** — `0` = infinite, or a fixed number of plays.
- **Hidden first frame** — mark frame 1 as a static fallback: shown by nonAPNG viewers, excluded from the animation loop (encoded as a default image with no leading `fcTL`, `num_frames = N1`).
- **Live preview** — a real animated PNG is assembled on every change and served from `/preview.png`; a **Reload** button resyncs state and rebuilds the preview.
- **Send to phone** — a **Send to phone** button opens a QR code; scan it with your phone camera (same WiFi) to open the live animation in your phone's browser and save it. Served readonly from a shortlived, tokengated LAN endpoint that shuts itself down after 10 minutes.
- **Export** — writes a valid animated `.png` (APNG) to disk and returns its path. The `.png` extension keeps the file bytecompatible with every PNG viewer: APNGaware ones (browsers, macOS Quick Look) animate it, others show the first frame as a static fallback.
## Install
### From GitHub Copilot (recommended)
Ask Copilot to install the committed extension URL:
```text
Install this extension: https://github.com/github/awesome-copilot/tree/main/extensions/apng-studio
```
You can also copy the folder into one of these locations:
- **User** — `~/.copilot/extensions/apng-studio/`, available in every project.
- **Project** — `.github/extensions/apng-studio/` inside a repo, committed and shared with your team.
Reload extensions in the app, then open the `apng-studio` canvas.
### Manual
Copy the source files into one of the extension directories above, keeping the layout:
```
apng-studio/
├── extension.mjs # entry point (required name)
├── apng.mjs # APNG codec + RGBA→PNG encoder
├── qr.mjs # dependency-free QR encoder (Send to phone)
└── web/ # canvas iframe renderer
├── index.html
├── app.js
└── styles.css
```
Then reload extensions. The `@github/copilot-sdk` import is resolved by the host — **do not** add a `package.json` or `node_modules` for it.
## Open the canvas
Once installed, open the **APNG Studio** canvas from Copilot. Optional open input:
| field | type | description |
| ----------- | ------ | ---------------------------------------------- |
| `projectId` | string | Animation project id (defaults to `default`). |
| `name` | string | Optional display name for the animation. |
Each project's frames persist on disk under `artifacts/<projectId>/`, so they survive reloads and are shared between every open panel and the agent actions. That folder is local user data and is **gitignored**.
## Agent actions
The extension exposes these callable actions on the `apng-studio` canvas:
| action | what it does |
| ----------------- | ------------------------------------------------------------------------------------------------------- |
| `get_state` | Return project settings + perframe timing/compositing and total duration. |
| `set_settings` | Update `width`/`height` (only with 0 frames), `loops`, and `hiddenFirst`. |
| `add_color_frame` | Append a solidcolor frame; accepts `delayNum`/`delayDen`/`disposeOp`/`blendOp`. |
| `set_frame` | Update one frame (`frameId`) or all (`all: true`): timing via `delayMs`/`fps`/`delayNum`+`delayDen`, plus `disposeOp`/`blendOp`. |
| `clear_frames` | Remove every frame. |
| `export` | Assemble and write the animated `.png` (APNG) to disk; returns the absolute path. |
All actions accept an optional `projectId` to target a specific animation.
## How it works
- **`extension.mjs`** — one loopback HTTP server per open canvas instance serves the renderer, JSON state, perframe PNGs, the live `/preview.png`, and mutation endpoints. ServerSent Events (`/events`) push a `changed` signal so every open panel and the preview stay in sync. **Send to phone** spins up a separate, readonly LAN server that serves only a landing page and the preview image, gated by a shortlived random token and torn down on expiry.
- **`apng.mjs`** — assembles the APNG chunk stream (`IHDR` / `acTL` / `fcTL` / `IDAT` / `fdAT` / `IEND`) with contiguous sequence numbers, plus a minimal RGBA→PNG encoder.
- **`qr.mjs`** — a small, dependencyfree QR encoder (byte mode, errorcorrection level M) used to render the **Send to phone** code. The QR is drawn into a PNG with the `apng.mjs` encoder.
- **`web/`** — the iframe UI. It talks to its server over plain HTTP; there is no privileged host bridge.
## License
[MIT](./LICENSE)