/* ============================================================================================================ * ёRadio * ============================================================================================================ * Web-radio based on * ESP32-audioI2S https://github.com/schreibfaul1/ESP32-audioI2S * or/and * ESP32-vs1053_ext https://github.com/schreibfaul1/ESP32-vs1053_ext * libraries * ============================================================================================================ * Project home https://github.com/e2002/yoradio * Wiki https://github.com/e2002/yoradio/wiki * Описание на 4PDA https://4pda.to/forum/index.php?s=&showtopic=1010378&view=findpost&p=112992611 * Как это прошить? https://4pda.to/forum/index.php?act=findpost&pid=112992611&anchor=Spoil-112992611-2 * ============================================================================================================ * Here goes! * ============================================================================================================ */ #include "Arduino.h" #include "src/core/options.h" #include "src/core/config.h" #include "src/core/telnet.h" #include "src/core/player.h" #include "src/core/display.h" #include "src/core/network.h" #include "src/core/netserver.h" #include "src/core/controls.h" #include "src/core/mqtt.h" #include "src/core/optionschecker.h" extern __attribute__((weak)) void yoradio_on_setup(); void setup() { Serial.begin(115200); if(LED_BUILTIN!=255) pinMode(LED_BUILTIN, OUTPUT); if (yoradio_on_setup) yoradio_on_setup(); config.init(); display.init(); player.init(); network.begin(); if (network.status != CONNECTED) { netserver.begin(); display.putRequest(DSP_START); while(!display.ready()) delay(10); return; } netserver.begin(); telnet.begin(); initControls(); display.putRequest(DSP_START); while(!display.ready()) delay(10); #ifdef MQTT_ROOT_TOPIC mqttInit(); #endif if (config.store.play_mode==PM_SDCARD) player.initHeaders(config.station.url); player.lockOutput=false; if (config.store.smartstart == 1) player.sendCommand({PR_PLAY, config.store.lastStation}); } void loop() { telnet.loop(); if (network.status == CONNECTED) { player.loop(); loopControls(); } netserver.loop(); } #include "src/core/audiohandlers.h"