import { IRenderLayer, IColorSet } from './Interfaces'; import { ITerminal, ITerminalOptions } from '../Interfaces'; import { acquireCharAtlas } from '../utils/CharAtlas'; export abstract class BaseRenderLayer implements IRenderLayer { private _canvas: HTMLCanvasElement; protected _ctx: CanvasRenderingContext2D; private scaledCharWidth: number; private scaledCharHeight: number; // TODO: This should be shared between terminals, but not for static as some // terminals may have different styles private _charAtlas: ImageBitmap; constructor( container: HTMLElement, id: string, zIndex: number, protected colors: IColorSet ) { this._canvas = document.createElement('canvas'); this._canvas.id = `xterm-${id}-layer`; this._canvas.style.zIndex = zIndex.toString(); this._ctx = this._canvas.getContext('2d'); this._ctx.scale(window.devicePixelRatio, window.devicePixelRatio); container.appendChild(this._canvas); } // TODO: Should this do anything? public onOptionsChanged(terminal: ITerminal): void {} public onCursorMove(terminal: ITerminal): void {} public onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void { this._charAtlas = null; acquireCharAtlas(terminal, this.colors).then(bitmap => { this._charAtlas = bitmap; }); } public resize(terminal: ITerminal, canvasWidth: number, canvasHeight: number, charSizeChanged: boolean): void { this.scaledCharWidth = terminal.charMeasure.width * window.devicePixelRatio; this.scaledCharHeight = terminal.charMeasure.height * window.devicePixelRatio; this._canvas.width = canvasWidth * window.devicePixelRatio; this._canvas.height = canvasHeight * window.devicePixelRatio; this._canvas.style.width = `${canvasWidth}px`; this._canvas.style.height = `${canvasHeight}px`; if (charSizeChanged) { acquireCharAtlas(terminal, this.colors).then(bitmap => { this._charAtlas = bitmap; }); } } public abstract reset(terminal: ITerminal): void; protected fillCells(startCol: number, startRow: number, colWidth: number, colHeight: number): void { this._ctx.fillRect(startCol * this.scaledCharWidth, startRow * this.scaledCharHeight, colWidth * this.scaledCharWidth, colHeight * this.scaledCharHeight); } protected fillBottomLineAtCell(x: number, y: number): void { this._ctx.fillRect( x * this.scaledCharWidth, (y + 1) * this.scaledCharHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */, this.scaledCharWidth, window.devicePixelRatio); } protected fillLeftLineAtCell(x: number, y: number): void { this._ctx.fillRect( x * this.scaledCharWidth, y * this.scaledCharHeight, window.devicePixelRatio, this.scaledCharHeight); } protected clearAll(): void { this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height); } protected clearCells(startCol: number, startRow: number, colWidth: number, colHeight: number): void { this._ctx.clearRect(startCol * this.scaledCharWidth, startRow * this.scaledCharHeight, colWidth * this.scaledCharWidth, colHeight * this.scaledCharHeight); } protected drawChar(terminal: ITerminal, char: string, code: number, fg: number, x: number, y: number): void { let colorIndex = 0; if (fg < 256) { colorIndex = fg + 1; } if (code < 256 && (colorIndex > 0 || fg > 255)) { // ImageBitmap's draw about twice as fast as from a canvas this._ctx.drawImage(this._charAtlas, code * this.scaledCharWidth, colorIndex * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight, x * this.scaledCharWidth, y * this.scaledCharHeight, this.scaledCharWidth, this.scaledCharHeight); } else { this._drawUncachedChar(terminal, char, fg, x, y, this.scaledCharWidth, this.scaledCharHeight); } // This draws the atlas (for debugging purposes) // this._ctx.drawImage(BaseRenderLayer._charAtlas, 0, 0); } private _drawUncachedChar(terminal: ITerminal, char: string, fg: number, x: number, y: number, scaledCharWidth: number, scaledCharHeight: number): void { this._ctx.save(); this._ctx.font = `${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`; this._ctx.textBaseline = 'top'; // 256 color support if (fg < 256) { this._ctx.fillStyle = this.colors.ansi[fg]; } else { this._ctx.fillStyle = '#ffffff'; } // TODO: Do we care about width for rendering wide chars? this._ctx.fillText(char, x * scaledCharWidth, y * scaledCharHeight); this._ctx.restore(); } }