diff --git a/addons/xterm-addon-webgl/src/RectangleRenderer.ts b/addons/xterm-addon-webgl/src/RectangleRenderer.ts index b52a506e2..337ceacef 100644 --- a/addons/xterm-addon-webgl/src/RectangleRenderer.ts +++ b/addons/xterm-addon-webgl/src/RectangleRenderer.ts @@ -22,13 +22,13 @@ const enum VertexAttribLocations { const vertexShaderSource = `#version 300 es layout (location = ${VertexAttribLocations.POSITION}) in vec2 a_position; layout (location = ${VertexAttribLocations.SIZE}) in vec2 a_size; -layout (location = ${VertexAttribLocations.COLOR}) in vec3 a_color; +layout (location = ${VertexAttribLocations.COLOR}) in vec4 a_color; layout (location = ${VertexAttribLocations.UNIT_QUAD}) in vec2 a_unitquad; uniform mat4 u_projection; uniform vec2 u_resolution; -out vec3 v_color; +out vec4 v_color; void main() { vec2 zeroToOne = (a_position + (a_unitquad * a_size)) / u_resolution; @@ -39,12 +39,12 @@ void main() { const fragmentShaderSource = `#version 300 es precision lowp float; -in vec3 v_color; +in vec4 v_color; out vec4 outColor; void main() { - outColor = vec4(v_color, 1); + outColor = v_color; }`; interface IVertices { @@ -155,6 +155,7 @@ export class RectangleRenderer { private _updateCachedColors(): void { this._bgFloat = this._colorToFloat32Array(this._colors.background); + console.log('bgFloat', this._colors.background, this._bgFloat); this._selectionFloat = this._colorToFloat32Array(this._colors.selectionOpaque); }