diff --git a/src/renderer/BaseRenderLayer.ts b/src/renderer/BaseRenderLayer.ts index 8f655de58..2bf49e681 100644 --- a/src/renderer/BaseRenderLayer.ts +++ b/src/renderer/BaseRenderLayer.ts @@ -57,6 +57,9 @@ export abstract class BaseRenderLayer implements IRenderLayer { * @param colorSet The color set to use for the char atlas. */ private _refreshCharAtlas(terminal: ITerminal, colorSet: IColorSet): void { + if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) { + return; + } this._charAtlas = null; const result = acquireCharAtlas(terminal, this._colors, this._scaledCharWidth, this._scaledCharHeight); if (result instanceof HTMLCanvasElement) { @@ -253,7 +256,7 @@ export abstract class BaseRenderLayer implements IRenderLayer { const isBasicColor = (colorIndex > 1 && fg < 16); const isDefaultColor = fg >= 256; const isDefaultBackground = bg >= 256; - if (isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) { + if (this._charAtlas && isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground) { // ImageBitmap's draw about twice as fast as from a canvas const charAtlasCellWidth = this._scaledCharWidth + CHAR_ATLAS_CELL_SPACING; const charAtlasCellHeight = this._scaledCharHeight + CHAR_ATLAS_CELL_SPACING;