From 58fc09ff0e33017b87525b4d599767a0ef8e2594 Mon Sep 17 00:00:00 2001 From: Daniel Imms <2193314+Tyriar@users.noreply.github.com> Date: Sun, 31 May 2026 22:05:21 -0700 Subject: [PATCH] docs(webgl): remove duplicate word in context lost README The webglcontextlost section repeated "fired" ("fires the ... event fired on the canvas"). Drop the extra word. Co-authored-by: Cursor --- addons/addon-webgl/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/addon-webgl/README.md b/addons/addon-webgl/README.md index 9d89863f3..47a03b72e 100644 --- a/addons/addon-webgl/README.md +++ b/addons/addon-webgl/README.md @@ -23,7 +23,7 @@ See the full [API](https://github.com/xtermjs/xterm.js/blob/master/addons/addon- ### Handling Context Loss -The browser may drop WebGL contexts for various reasons like OOM or after the system has been suspended. There is an API exposed that fires the `webglcontextlost` event fired on the canvas so embedders can handle it however they wish. An easy, but suboptimal way, to handle this is by disposing of WebglAddon when the event fires: +The browser may drop WebGL contexts for various reasons like OOM or after the system has been suspended. There is an API exposed that fires the `webglcontextlost` event on the canvas so embedders can handle it however they wish. An easy, but suboptimal way, to handle this is by disposing of WebglAddon when the event fires: ```ts const terminal = new Terminal();