From 767c7cbcef0eee8708761ec328f29e55815a9ed9 Mon Sep 17 00:00:00 2001 From: Mridul <103620700+mridul-dirtcube@users.noreply.github.com> Date: Fri, 26 Jun 2026 16:07:10 +0530 Subject: [PATCH 1/2] Add new MCP server for Specter game backend --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e151a6b22..9c78b68a3 100644 --- a/README.md +++ b/README.md @@ -1832,6 +1832,7 @@ Integration with gaming related data, game engines, and services - [buildepicshit/Wick](https://github.com/buildepicshit/Wick) [![buildepicshit/Wick MCP server](https://glama.ai/mcp/servers/buildepicshit/Wick/badges/score.svg)](https://glama.ai/mcp/servers/buildepicshit/Wick) #️⃣ 🏠 🍎 🪟 🐧 - Native C# MCP server for Godot Engine — 53 tools across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration, and GDScript analysis. .NET 10, TCP JSON-RPC bridge, 219 tests. - [CoderGamester/mcp-unity](https://github.com/CoderGamester/mcp-unity) #️⃣ 🏠 - MCP Server for Unity3d Game Engine integration for game development - [Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp) 📇 🏠 - A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects. +- [dirtcubeinteractive/specter-skills](https://github.com/dirtcubeinteractive/specter-skills) 📇 🏠 - Configure a Specter game backend — players, economy, progression, leaderboards, tournaments, battlepasses, and real-time multiplayer — from your AI assistant. Browser sign-in; create/mutate tools opt-in. - [ddsky/gamebrain-api-clients](https://github.com/ddsky/gamebrain-api-clients) ☁️ - Search and discover hundreds of thousands of video games on any platform through the [GameBrain API](https://gamebrain.co/api). - [dmang-dev/mcp-bizhawk](https://github.com/dmang-dev/mcp-bizhawk) [![dmang-dev/mcp-bizhawk MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk) 📇 🏠 🍎 🪟 🐧 - Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more. - [dmang-dev/mcp-dolphin](https://github.com/dmang-dev/mcp-dolphin) [![dmang-dev/mcp-dolphin MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin) 📇 🏠 🍎 🪟 🐧 - Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin) + Node MCP server. From 3cec69b6ca3fe6e2c63589b02e96537c1c8caa24 Mon Sep 17 00:00:00 2001 From: Mridul <103620700+mridul-dirtcube@users.noreply.github.com> Date: Sat, 27 Jun 2026 14:17:31 +0530 Subject: [PATCH 2/2] Update Specter Skills entry in README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9c78b68a3..1503838ea 100644 --- a/README.md +++ b/README.md @@ -1832,7 +1832,7 @@ Integration with gaming related data, game engines, and services - [buildepicshit/Wick](https://github.com/buildepicshit/Wick) [![buildepicshit/Wick MCP server](https://glama.ai/mcp/servers/buildepicshit/Wick/badges/score.svg)](https://glama.ai/mcp/servers/buildepicshit/Wick) #️⃣ 🏠 🍎 🪟 🐧 - Native C# MCP server for Godot Engine — 53 tools across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration, and GDScript analysis. .NET 10, TCP JSON-RPC bridge, 219 tests. - [CoderGamester/mcp-unity](https://github.com/CoderGamester/mcp-unity) #️⃣ 🏠 - MCP Server for Unity3d Game Engine integration for game development - [Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp) 📇 🏠 - A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects. -- [dirtcubeinteractive/specter-skills](https://github.com/dirtcubeinteractive/specter-skills) 📇 🏠 - Configure a Specter game backend — players, economy, progression, leaderboards, tournaments, battlepasses, and real-time multiplayer — from your AI assistant. Browser sign-in; create/mutate tools opt-in. +- [dirtcubeinteractive/specter-skills](https://github.com/dirtcubeinteractive/specter-skills) [![dirtcubeinteractive/specter-skills MCP server](https://glama.ai/mcp/servers/dirtcubeinteractive/specter-skills/badges/score.svg)](https://glama.ai/mcp/servers/dirtcubeinteractive/specter-skills) 📇 🏠 - Configure a Specter game backend — players, economy, progression, leaderboards, tournaments, battle passes, and real-time multiplayer — from your AI assistant. Browser sign-in; create/mutate tools opt-in. - [ddsky/gamebrain-api-clients](https://github.com/ddsky/gamebrain-api-clients) ☁️ - Search and discover hundreds of thousands of video games on any platform through the [GameBrain API](https://gamebrain.co/api). - [dmang-dev/mcp-bizhawk](https://github.com/dmang-dev/mcp-bizhawk) [![dmang-dev/mcp-bizhawk MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk) 📇 🏠 🍎 🪟 🐧 - Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more. - [dmang-dev/mcp-dolphin](https://github.com/dmang-dev/mcp-dolphin) [![dmang-dev/mcp-dolphin MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin) 📇 🏠 🍎 🪟 🐧 - Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin) + Node MCP server.