UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.
WinUI 3 Migration Guide
Use this skill when migrating UWP apps to WinUI 3 / Windows App SDK, or when verifying that generated code uses correct WinUI 3 APIs instead of legacy UWP patterns.
Namespace Changes
All Windows.UI.Xaml.* namespaces move to Microsoft.UI.Xaml.*:
UWP Namespace
WinUI 3 Namespace
Windows.UI.Xaml
Microsoft.UI.Xaml
Windows.UI.Xaml.Controls
Microsoft.UI.Xaml.Controls
Windows.UI.Xaml.Media
Microsoft.UI.Xaml.Media
Windows.UI.Xaml.Input
Microsoft.UI.Xaml.Input
Windows.UI.Xaml.Data
Microsoft.UI.Xaml.Data
Windows.UI.Xaml.Navigation
Microsoft.UI.Xaml.Navigation
Windows.UI.Xaml.Shapes
Microsoft.UI.Xaml.Shapes
Windows.UI.Composition
Microsoft.UI.Composition
Windows.UI.Input
Microsoft.UI.Input
Windows.UI.Colors
Microsoft.UI.Colors
Windows.UI.Text
Microsoft.UI.Text
Windows.UI.Core
Microsoft.UI.Dispatching (for dispatcher)
Top 3 Most Common Copilot Mistakes
1. ContentDialog Without XamlRoot
// ❌ WRONG — Throws InvalidOperationException in WinUI 3vardialog=newContentDialog{Title="Error",Content="Something went wrong.",CloseButtonText="OK"};awaitdialog.ShowAsync();
// ✅ CORRECT — Set XamlRoot before showingvardialog=newContentDialog{Title="Error",Content="Something went wrong.",CloseButtonText="OK",XamlRoot=this.Content.XamlRoot// Required in WinUI 3};awaitdialog.ShowAsync();
2. MessageDialog Instead of ContentDialog
// ❌ WRONG — UWP API, not available in WinUI 3 desktopvardialog=newWindows.UI.Popups.MessageDialog("Are you sure?","Confirm");awaitdialog.ShowAsync();
// ✅ CORRECT — Use ContentDialogvardialog=newContentDialog{Title="Confirm",Content="Are you sure?",PrimaryButtonText="Yes",CloseButtonText="No",XamlRoot=this.Content.XamlRoot};varresult=awaitdialog.ShowAsync();if(result==ContentDialogResult.Primary){// User confirmed}
3. CoreDispatcher Instead of DispatcherQueue
// ❌ WRONG — CoreDispatcher does not exist in WinUI 3awaitDispatcher.RunAsync(CoreDispatcherPriority.Normal,()=>{StatusText.Text="Done";});
// ✅ CORRECT — Use DispatcherQueueDispatcherQueue.TryEnqueue(()=>{StatusText.Text="Done";});// With priority:DispatcherQueue.TryEnqueue(DispatcherQueuePriority.High,()=>{ProgressBar.Value=100;});
Windowing Migration
Window Reference
// ❌ WRONG — Window.Current does not exist in WinUI 3varcurrentWindow=Window.Current;
// ✅ CORRECT — Use a static property in ApppublicpartialclassApp:Application{publicstaticWindowMainWindow{get;privateset;}protectedoverridevoidOnLaunched(LaunchActivatedEventArgsargs){MainWindow=newMainWindow();MainWindow.Activate();}}// Access anywhere: App.MainWindow
// ❌ WRONG — UWP style, no window handlevarpicker=newFileOpenPicker();picker.FileTypeFilter.Add(".txt");varfile=awaitpicker.PickSingleFileAsync();
// ✅ CORRECT — Initialize with window handlevarpicker=newFileOpenPicker();varhwnd=WinRT.Interop.WindowNative.GetWindowHandle(App.MainWindow);WinRT.Interop.InitializeWithWindow.Initialize(picker,hwnd);picker.FileTypeFilter.Add(".txt");varfile=awaitpicker.PickSingleFileAsync();
Threading Migration
UWP Pattern
WinUI 3 Equivalent
CoreDispatcher.RunAsync(priority, callback)
DispatcherQueue.TryEnqueue(priority, callback)
Dispatcher.HasThreadAccess
DispatcherQueue.HasThreadAccess
CoreDispatcher.ProcessEvents()
No equivalent — restructure async code
CoreWindow.GetForCurrentThread()
Not available — use DispatcherQueue.GetForCurrentThread()
Key difference: UWP uses ASTA (Application STA) with built-in reentrancy blocking. WinUI 3 uses standard STA without this protection. Watch for reentrancy issues when async code pumps messages.
All GetForCurrentView() patterns are unavailable in WinUI 3 desktop apps:
UWP API
WinUI 3 Replacement
UIViewSettings.GetForCurrentView()
Use AppWindow properties
ApplicationView.GetForCurrentView()
AppWindow.GetFromWindowId(windowId)
DisplayInformation.GetForCurrentView()
Win32 GetDpiForWindow() or XamlRoot.RasterizationScale
CoreApplication.GetCurrentView()
Not available — track windows manually
SystemNavigationManager.GetForCurrentView()
Handle back navigation in NavigationView directly
Testing Migration
UWP unit test projects do not work with WinUI 3. You must migrate to the WinUI 3 test project templates.
UWP
WinUI 3
Unit Test App (Universal Windows)
Unit Test App (WinUI in Desktop)
Standard MSTest project with UWP types
Must use WinUI test app for Xaml runtime
[TestMethod] for all tests
[TestMethod] for logic, [UITestMethod] for XAML/UI tests
Class Library (Universal Windows)
Class Library (WinUI in Desktop)
// ✅ WinUI 3 unit test — use [UITestMethod] for any XAML interaction[UITestMethod]publicvoidTestMyControl(){varcontrol=newMyLibrary.MyUserControl();Assert.AreEqual(expected,control.MyProperty);}
Key: The [UITestMethod] attribute tells the test runner to execute the test on the XAML UI thread, which is required for instantiating any Microsoft.UI.Xaml type.
Migration Checklist
Replace all Windows.UI.Xaml.* using directives with Microsoft.UI.Xaml.*
Replace Windows.UI.Colors with Microsoft.UI.Colors
Replace CoreDispatcher.RunAsync with DispatcherQueue.TryEnqueue
Replace Window.Current with App.MainWindow static property
Add XamlRoot to all ContentDialog instances
Initialize all pickers with InitializeWithWindow.Initialize(picker, hwnd)
Replace MessageDialog with ContentDialog
Replace ApplicationView/CoreWindow with AppWindow
Replace CoreApplicationViewTitleBar with AppWindowTitleBar
Replace all GetForCurrentView() calls with AppWindow equivalents
Update interop for Share and Print managers
Replace IBackgroundTask with AppLifecycle activation
Update project file: TFM to net10.0-windows10.0.22621.0, add <UseWinUI>true</UseWinUI>
Migrate unit tests to Unit Test App (WinUI in Desktop) project; use [UITestMethod] for XAML tests